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  1. Aug 19, 2016
    • Hong Li's avatar
      Add LineMesh & Change workflow for pbd objects · 5623cd7b
      Hong Li authored
      - Fix workflow for PBD in SceneManager.cpp. Add/modify related functions for
      PbdObject/PbdRigidObject/VirtualCoupleingPBDObject. It should work for the
      most general case where collision/physics/visual meshes are different from
      each other.
      - Add LineMesh class and LineMeshRenderDelegate. Add support for LineMesh
      class in imstkGeometry, imstkMesh, imstkRenderDelegate.
      
      - Fix a bug for computeBoundingBox() in imstkMesh.
      - Fix a bug for applying mapping in TetraTriangleMap.
      - Fix a bug for computing the center of tetra in TetraTriangleMap.
      5623cd7b
  2. Aug 11, 2016
    • Hong Li's avatar
      Implement virtual coupling object for Pbd · d9216aa0
      Hong Li authored
      	-Create PbdRigidObject class for objects that are not deformable but need
      	to interact with deformable pbd objects.
      	-Create VirtualCouplingPbdObject class, which is inherted from
      	PbdRigidObject and TrackingController. The physics and colliding
      	geometry(mesh) need to be translate/rotate manually to interact
      	with deformable objects, which is different from existing
      	VirtualCouplingObject class.
      d9216aa0
  3. Aug 08, 2016
  4. Aug 04, 2016
  5. Aug 03, 2016
  6. Aug 02, 2016
  7. Aug 01, 2016
  8. Jul 29, 2016
  9. Jul 28, 2016
  10. Jul 27, 2016
  11. Jul 25, 2016
  12. Jul 15, 2016
  13. Jul 13, 2016
  14. Jul 12, 2016
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