clean and redesign
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- Base/Collision/imstkPbdInteractionPair.cpp 28 additions, 14 deletionsBase/Collision/imstkPbdInteractionPair.cpp
- Base/Collision/imstkPbdInteractionPair.h 7 additions, 12 deletionsBase/Collision/imstkPbdInteractionPair.h
- Base/Constraint/imstkPbdCollisionConstraint.cpp 25 additions, 38 deletionsBase/Constraint/imstkPbdCollisionConstraint.cpp
- Base/Constraint/imstkPbdCollisionConstraint.h 7 additions, 7 deletionsBase/Constraint/imstkPbdCollisionConstraint.h
- Base/Geometry/Map/imstkGeometryMap.h 9 additions, 0 deletionsBase/Geometry/Map/imstkGeometryMap.h
- Base/Geometry/Map/imstkOneToOneMap.h 4 additions, 0 deletionsBase/Geometry/Map/imstkOneToOneMap.h
- Base/Scene/imstkCollisionGraph.cpp 10 additions, 0 deletionsBase/Scene/imstkCollisionGraph.cpp
- Base/Scene/imstkCollisionGraph.h 7 additions, 0 deletionsBase/Scene/imstkCollisionGraph.h
- Base/SceneElements/Objects/imstkPbdCollidingObject.cpp 0 additions, 25 deletionsBase/SceneElements/Objects/imstkPbdCollidingObject.cpp
- Base/SceneElements/Objects/imstkPbdCollidingObject.h 0 additions, 72 deletionsBase/SceneElements/Objects/imstkPbdCollidingObject.h
- Base/SceneElements/Objects/imstkPbdModel.cpp 24 additions, 21 deletionsBase/SceneElements/Objects/imstkPbdModel.cpp
- Base/SceneElements/Objects/imstkPbdModel.h 26 additions, 2 deletionsBase/SceneElements/Objects/imstkPbdModel.h
- Base/SceneElements/Objects/imstkPbdObject.cpp 18 additions, 17 deletionsBase/SceneElements/Objects/imstkPbdObject.cpp
- Base/SceneElements/Objects/imstkPbdObject.h 4 additions, 4 deletionsBase/SceneElements/Objects/imstkPbdObject.h
- Base/SimulationManager/imstkSceneManager.cpp 18 additions, 0 deletionsBase/SimulationManager/imstkSceneManager.cpp
- Examples/Sandbox/main.cpp 95 additions, 0 deletionsExamples/Sandbox/main.cpp
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