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ENH: Adds penalty based mesh to rigid CH
Adds penalty based mesh to rigid contact handling. Adds contact force vector to deformable body model
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- Base/Collision/CollisionData/imstkCollisionData.h 8 additions, 0 deletionsBase/Collision/CollisionData/imstkCollisionData.h
- Base/Collision/CollisionHandling/imstkPenaltyMeshToRigidCH.cpp 72 additions, 0 deletions...Collision/CollisionHandling/imstkPenaltyMeshToRigidCH.cpp
- Base/Collision/CollisionHandling/imstkPenaltyMeshToRigidCH.h 66 additions, 0 deletionsBase/Collision/CollisionHandling/imstkPenaltyMeshToRigidCH.h
- Base/Collision/CollisionHandling/imstkPenaltyRigidCH.h 1 addition, 1 deletionBase/Collision/CollisionHandling/imstkPenaltyRigidCH.h
- Base/SceneElements/Objects/imstkDeformableBodyModel.cpp 1 addition, 0 deletionsBase/SceneElements/Objects/imstkDeformableBodyModel.cpp
- Base/SceneElements/Objects/imstkDeformableBodyModel.h 11 additions, 2 deletionsBase/SceneElements/Objects/imstkDeformableBodyModel.h
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