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/*=========================================================================
Library: iMSTK
Copyright (c) Kitware, Inc. & Center for Modeling, Simulation,
& Imaging in Medicine, Rensselaer Polytechnic Institute.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=========================================================================*/
#include "imstkVTKSurfaceMeshRenderDelegate.h"
#include "imstkGeometryUtilities.h"

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#include "imstkRenderMaterial.h"
#include "imstkSurfaceMesh.h"

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#include "imstkVisualModel.h"

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#include <vtkActor.h>
#include <vtkCellData.h>
#include <vtkDoubleArray.h>
#include <vtkFloatArray.h>

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#include <vtkOpenGLPolyDataMapper.h>
#include <vtkOpenGLVertexBufferObject.h>
#include <vtkPointData.h>

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#include <vtkPolyData.h>

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#include <vtkTexture.h>
VTKSurfaceMeshRenderDelegate::VTKSurfaceMeshRenderDelegate(std::shared_ptr<VisualModel> visualModel) : VTKPolyDataRenderDelegate(visualModel),
m_polydata(vtkSmartPointer<vtkPolyData>::New()),
m_mappedVertexArray(vtkSmartPointer<vtkDoubleArray>::New()),
m_mappedNormalArray(vtkSmartPointer<vtkDoubleArray>::New())
m_geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
m_geometry->computeVertexNeighborTriangles();
// Get our own handles to these in case the geometry changes them
m_vertices = m_geometry->getVertexPositions();
m_indices = m_geometry->getTriangleIndices();
// Map vertices to VTK point data
if (m_vertices != nullptr)
m_mappedVertexArray = vtkDoubleArray::SafeDownCast(GeometryUtils::coupleVtkDataArray(m_vertices));
auto points = vtkSmartPointer<vtkPoints>::New();
points->SetNumberOfPoints(m_geometry->getNumVertices());
points->SetData(m_mappedVertexArray);
m_polydata->SetPoints(points);
}
// Map indices to VTK cell data (copied)
if (m_indices != nullptr)
{
m_cellArray = vtkSmartPointer<vtkCellArray>::New();
vtkIdType cell[3];
for (const auto& t : *m_indices)
for (size_t i = 0; i < 3; ++i)
{
cell[i] = t[i];
}
m_cellArray->InsertNextCell(3, cell);
m_polydata->SetPolys(m_cellArray);
// Map vertex scalars if it has them
if (m_geometry->getVertexScalars() != nullptr)
m_mappedVertexScalarArray = GeometryUtils::coupleVtkDataArray(m_geometry->getVertexScalars());
m_polydata->GetPointData()->SetScalars(m_mappedVertexScalarArray);
// Map cell scalars if it has them
if (m_geometry->getCellScalars() != nullptr)
{
m_mappedCellScalarArray = GeometryUtils::coupleVtkDataArray(m_geometry->getCellScalars());
m_polydata->GetCellData()->SetScalars(m_mappedCellScalarArray);
}
// Map normals, if none provided compute per vertex normals
if (m_geometry->getVertexNormals() == nullptr)
{
}
m_mappedNormalArray = vtkDoubleArray::SafeDownCast(GeometryUtils::coupleVtkDataArray(m_geometry->getVertexNormals()));
m_polydata->GetPointData()->SetNormals(m_mappedNormalArray);
// Map TCoords
if (m_geometry->getVertexTCoords() != nullptr)
{
m_mappedTCoordsArray = vtkFloatArray::SafeDownCast(GeometryUtils::coupleVtkDataArray(m_geometry->getVertexTCoords()));
m_mappedTCoordsArray->SetName(m_geometry->getActiveVertexTCoords().c_str());
m_polydata->GetPointData()->SetTCoords(m_mappedTCoordsArray);
// Map Tangents
if (m_geometry->getVertexTangents() == nullptr)
m_geometry->computeVertexTangents();
// These need to be float for PBR
m_mappedTangentArray = vtkFloatArray::SafeDownCast(GeometryUtils::coupleVtkDataArray(m_geometry->getVertexTangents()));
m_polydata->GetPointData()->SetTangents(m_mappedTangentArray);
}
// When geometry is modified, update data source, mostly for when an entirely new array/buffer was set
queueConnect<Event>(m_geometry, &Geometry::modified, this, &VTKSurfaceMeshRenderDelegate::geometryModified);
// When the vertex buffer internals are modified, ie: a single or N elements
queueConnect<Event>(m_geometry->getVertexPositions(), &VecDataArray<double, 3>::modified, this, &VTKSurfaceMeshRenderDelegate::vertexDataModified);
// When index buffer internals are modified
queueConnect<Event>(m_geometry->getTriangleIndices(), &VecDataArray<int, 3>::modified, this, &VTKSurfaceMeshRenderDelegate::indexDataModified);
// When index buffer internals are modified
queueConnect<Event>(m_geometry->getVertexNormals(), &VecDataArray<double, 3>::modified, this, &VTKSurfaceMeshRenderDelegate::normalDataModified);
// Setup mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(m_polydata);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
//actor->SetUserTransform(m_transform);
m_mapper = mapper;
m_actor = actor;
if (auto glMapper = vtkOpenGLPolyDataMapper::SafeDownCast(m_mapper))
glMapper->SetVBOShiftScaleMethod(vtkOpenGLVertexBufferObject::DISABLE_SHIFT_SCALE);
}
update();
updateRenderProperties();
}
void
VTKSurfaceMeshRenderDelegate::processEvents()
{
// Custom handling of events
std::shared_ptr<SurfaceMesh> geom = std::dynamic_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
std::shared_ptr<VecDataArray<double, 3>> vertices = geom->getVertexPositions();
// Only use the most recent event from respective sender
std::list<Command> cmds;
bool contains[4] = { false, false, false, false };
rforeachEvent([&](Command cmd)
{
if (cmd.m_event->m_sender == m_visualModel.get() && !contains[0])
{
cmds.push_back(cmd);
contains[0] = true;
}
else if (cmd.m_event->m_sender == m_material.get() && !contains[1])
{
cmds.push_back(cmd);
contains[1] = true;
}
else if (cmd.m_event->m_sender == geom.get() && !contains[2])
{
cmds.push_back(cmd);
contains[2] = true;
}
else if (cmd.m_event->m_sender == vertices.get() && !contains[3])
{
cmds.push_back(cmd);
contains[3] = true;
}
});
// Now do each event in order recieved
for (std::list<Command>::reverse_iterator i = cmds.rbegin(); i != cmds.rend(); i++)
i->invoke();
}
void
VTKSurfaceMeshRenderDelegate::vertexDataModified(Event* imstkNotUsed(e))
{
auto geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
setVertexBuffer(geometry->getVertexPositions());
// If the material says we should recompute normals
if (m_visualModel->getRenderMaterial()->getRecomputeVertexNormals())
{
geometry->computeVertexNormals();
setNormalBuffer(geometry->getVertexNormals());
}
void
VTKSurfaceMeshRenderDelegate::indexDataModified(Event* imstkNotUsed(e))
{
auto geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
setIndexBuffer(geometry->getTriangleIndices());
}
void
VTKSurfaceMeshRenderDelegate::normalDataModified(Event* imstkNotUsed(e))
{
auto geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
setNormalBuffer(geometry->getVertexNormals());
}
VTKSurfaceMeshRenderDelegate::geometryModified(Event* imstkNotUsed(e))
auto geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
// If the vertices were reallocated
if (m_vertices != geometry->getVertexPositions())
setVertexBuffer(geometry->getVertexPositions());
}
// Assume vertices are always changed
m_mappedVertexArray->Modified();
// Only update index buffer when reallocated
if (m_indices != geometry->getTriangleIndices())
{
setIndexBuffer(geometry->getTriangleIndices());
}
if (m_normals != geometry->getVertexNormals())
{
setNormalBuffer(geometry->getVertexNormals());
}
if (m_visualModel->getRenderMaterial()->getRecomputeVertexNormals())
{
geometry->computeVertexNormals();
setNormalBuffer(geometry->getVertexNormals());
}
}
void
VTKSurfaceMeshRenderDelegate::setVertexBuffer(std::shared_ptr<VecDataArray<double, 3>> vertices)
{
// If the buffer changed
if (m_vertices != vertices)
{
// If previous buffer exist
if (m_vertices != nullptr)
{
// stop observing its changes
disconnect(m_vertices, this, &VecDataArray<double, 3>::modified);
}
// Set new buffer and observe
m_vertices = vertices;
queueConnect<Event>(m_vertices, &VecDataArray<double, 3>::modified, this, &VTKSurfaceMeshRenderDelegate::vertexDataModified);
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// Couple the buffer
m_mappedVertexArray->SetNumberOfComponents(3);
m_mappedVertexArray->SetArray(reinterpret_cast<double*>(m_vertices->getPointer()), m_vertices->size() * 3, 1);
m_mappedVertexArray->Modified();
m_polydata->GetPoints()->SetNumberOfPoints(m_vertices->size());
}
void
VTKSurfaceMeshRenderDelegate::setNormalBuffer(std::shared_ptr<VecDataArray<double, 3>> normals)
{
// If the buffer changed
if (m_normals != normals)
{
// If previous buffer exist
if (m_normals != nullptr)
{
// stop observing its changes
disconnect(m_normals, this, &VecDataArray<double, 3>::modified);
}
// Set new buffer and observe
m_normals = normals;
queueConnect<Event>(m_normals, &VecDataArray<double, 3>::modified, this, &VTKSurfaceMeshRenderDelegate::normalDataModified);
}
// Couple the buffer
m_mappedNormalArray->SetNumberOfComponents(3);
m_mappedNormalArray->SetArray(reinterpret_cast<double*>(m_normals->getPointer()), m_normals->size() * 3, 1);
m_mappedNormalArray->Modified();
}
void
VTKSurfaceMeshRenderDelegate::setIndexBuffer(std::shared_ptr<VecDataArray<int, 3>> indices)
{
// If the buffer changed
if (m_indices != indices)
{
// If previous buffer exist
if (m_indices != nullptr)
{
// stop observing its changes
disconnect(m_indices, this, &VecDataArray<int, 3>::modified);
}
// Set new buffer and observe
m_indices = indices;
queueConnect<Event>(m_indices, &VecDataArray<int, 3>::modified, this, &VTKSurfaceMeshRenderDelegate::indexDataModified);
}
// Copy the buffer
// Copy cells
m_cellArray->Reset();
vtkIdType cell[3];
for (const auto& t : *m_indices)
{
for (size_t i = 0; i < 3; ++i)
{
cell[i] = t[i];
}
m_cellArray->InsertNextCell(3, cell);
}
m_cellArray->Modified();
void
VTKSurfaceMeshRenderDelegate::initializeTextures(TextureManager<VTKTextureDelegate>& textureManager)
{
auto material = m_visualModel->getRenderMaterial();
if (material == nullptr)
{
return;
}
unsigned int currentUnit = 0;
// Go through all of the textures
for (int unit = 0; unit < (int)Texture::Type::None; unit++)
{
// Get imstk texture
auto texture = material->getTexture((Texture::Type)unit);
{
continue;
}
// Get vtk texture
auto textureDelegate = textureManager.getTextureDelegate(texture);
/* /!\ VTKTextureWrapMode not yet supported in VTK 7
* See here for some work that needs to be imported back to upstream:
* https://gitlab.kitware.com/iMSTK/vtk/commit/62a7ecd8a5f54e243c26960de22d5d1d23ef932b
*
texture->SetWrapMode(vtkTexture::VTKTextureWrapMode::ClampToBorder);
* /!\ MultiTextureAttribute not yet supported in VTK 7
* See here for some work that needs to be imported back to upstream:
* https://gitlab.kitware.com/iMSTK/vtk/commit/ae373026755db42b6fdce5093109ef1a39a76340
*
// Link texture unit to texture attribute
m_mapper->MapDataArrayToMultiTextureAttribute(unit, tCoordsName.c_str(),
vtkDataObject::FIELD_ASSOCIATION_POINTS);
*/
// Set texture
vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(m_actor);
if (material->getShadingModel() == RenderMaterial::ShadingModel::PBR)
{
actor->GetProperty()->SetBaseColorTexture(currentTexture);
actor->GetProperty()->SetNormalTexture(currentTexture);
actor->GetProperty()->SetORMTexture(currentTexture);
break;
}
default:
{
}
}
}
else
{
actor->GetProperty()->SetTexture(textureDelegate->getTextureName().c_str(), currentTexture);
currentUnit++;