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imstkVTKSurfaceMeshRenderDelegate.cpp 5.41 KiB
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/*=========================================================================

   Library: iMSTK

   Copyright (c) Kitware, Inc. & Center for Modeling, Simulation,
   & Imaging in Medicine, Rensselaer Polytechnic Institute.

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

      http://www.apache.org/licenses/LICENSE-2.0.txt

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.

   =========================================================================*/

#include "imstkVTKSurfaceMeshRenderDelegate.h"
#include "imstkSurfaceMesh.h"

#include <vtkPolyData.h>
#include <vtkPolyDataNormals.h>
#include <vtkPolyDataMapper.h>
#include <vtkPoints.h>
#include <vtkTrivialProducer.h>
#include <vtkDoubleArray.h>
#include <vtkCellArray.h>
#include <vtkFloatArray.h>
#include <vtkPointData.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkTexture.h>
#include <vtkProperty.h>

#include "g3log/g3log.hpp"

VTKSurfaceMeshRenderDelegate::VTKSurfaceMeshRenderDelegate(std::shared_ptr<SurfaceMesh> surfaceMesh) :
    m_geometry(surfaceMesh)
    StdVectorOfVec3d& vertices = m_geometry->getVerticesPositionsNotConst();
    double* vertData = reinterpret_cast<double*>(vertices.data());
    m_mappedVertexArray = vtkSmartPointer<vtkDoubleArray>::New();
    m_mappedVertexArray->SetNumberOfComponents(3);
    m_mappedVertexArray->SetArray(vertData, vertices.size()*3, 1);

    // Create points
    auto points = vtkSmartPointer<vtkPoints>::New();
    points->SetNumberOfPoints(m_geometry->getNumVertices());
    points->SetData(m_mappedVertexArray);
    // Copy cells
    auto cells = vtkSmartPointer<vtkCellArray>::New();
    vtkIdType cell[3];
    for(const auto &t : m_geometry->getTrianglesVertices())
    {
        for(size_t i = 0; i < 3; ++i)
        {
            cell[i] = t[i];
        }
        cells->InsertNextCell(3,cell);
    }

    // Create PolyData
    auto polydata = vtkSmartPointer<vtkPolyData>::New();
    polydata->SetPoints(points);
    polydata->SetPolys(cells);

    // Check for cell consistency
    auto consistentCellsFilter = vtkSmartPointer<vtkPolyDataNormals>::New();
    consistentCellsFilter->SplittingOff();
    consistentCellsFilter->SetInputData(polydata);
    consistentCellsFilter->Update();
    polydata->SetPolys(consistentCellsFilter->GetOutput()->GetPolys());

    // Create connection source
    auto source = vtkSmartPointer<vtkTrivialProducer>::New();
    source->SetOutput(polydata);
    // Setup Mapper & Actor
    this->setUpMapper(source->GetOutputPort(), false);
    this->updateActorTransform();

    // Copy textures
    int unit = 0;
    auto readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New();
    for (auto const &texturePair : surfaceMesh->getTextureMap())
    {
        std::string tCoordsName = texturePair.first;
        std::string tFileName = texturePair.second;

        // Convert texture coordinates
        auto tcoords = surfaceMesh->getPointDataArray(tCoordsName);
        auto vtkTCoords = vtkSmartPointer<vtkFloatArray>::New();
        vtkTCoords->SetNumberOfComponents(2);
        vtkTCoords->SetName(tCoordsName.c_str());
        for (auto const tcoord : tcoords)
        {
            double tuple[2] = {tcoord[0], tcoord[1]};
            vtkTCoords->InsertNextTuple(tuple);
        }
        polydata->GetPointData()->SetTCoords(vtkTCoords);

        // Read texture image
        auto imgReader = readerFactory->CreateImageReader2(tFileName.c_str());
        if (!imgReader)
        {
            LOG(WARNING) << "Could not find reader for " << tFileName;
            continue;
        }
        imgReader->SetFileName(tFileName.c_str());
        imgReader->Update();
        auto texture = vtkSmartPointer<vtkTexture>::New();
        texture->SetInputConnection(imgReader->GetOutputPort());
        texture->SetBlendingMode(vtkTexture::VTK_TEXTURE_BLENDING_MODE_ADD);
        /* /!\ VTKTextureWrapMode not yet supported in VTK 7
         * See here for some work that needs to be imported back to upstream:
         * https://gitlab.kitware.com/iMSTK/vtk/commit/62a7ecd8a5f54e243c26960de22d5d1d23ef932b
         *
        texture->SetWrapMode(vtkTexture::VTKTextureWrapMode::ClampToBorder);

         * /!\ MultiTextureAttribute not yet supported in VTK 7
         * See here for some work that needs to be imported back to upstream:
         * https://gitlab.kitware.com/iMSTK/vtk/commit/ae373026755db42b6fdce5093109ef1a39a76340
         *
        // Link texture unit to texture attribute
        m_mapper->MapDataArrayToMultiTextureAttribute(unit, tCoordsName.c_str(),
                                                      vtkDataObject::FIELD_ASSOCIATION_POINTS);
        */

        // Set texture
        m_actor->GetProperty()->SetTexture(unit, texture);
VTKSurfaceMeshRenderDelegate::update()
    VTKRenderDelegate::update();
    m_mappedVertexArray->Modified(); // TODO: only modify if vertices change
std::shared_ptr<Geometry>
VTKSurfaceMeshRenderDelegate::getGeometry() const