Skip to content
Snippets Groups Projects
imstkVTKSurfaceMeshRenderDelegate.cpp 5.1 KiB
Newer Older
/*=========================================================================

   Library: iMSTK

   Copyright (c) Kitware, Inc. & Center for Modeling, Simulation,
   & Imaging in Medicine, Rensselaer Polytechnic Institute.

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

      http://www.apache.org/licenses/LICENSE-2.0.txt

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.

   =========================================================================*/

#include "imstkVTKSurfaceMeshRenderDelegate.h"

#include <vtkTrivialProducer.h>
#include <vtkPolyDataMapper.h>
#include <vtkPointData.h>
#include <vtkFloatArray.h>
#include <vtkDoubleArray.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkTexture.h>
#include <vtkProperty.h>

#include "g3log/g3log.hpp"

VTKSurfaceMeshRenderDelegate::VTKSurfaceMeshRenderDelegate(std::shared_ptr<SurfaceMesh> surfaceMesh) :
    m_geometry(surfaceMesh)
    m_mappedVertexArray = vtkDoubleArray::New();
    m_mappedVertexArray->SetNumberOfComponents(3);
    auto vertices = m_geometry->getVerticesPositionsNotConst();
    for (size_t i = 0; i < vertices.size(); ++i) {
        m_mappedVertexArray->InsertNextTuple3(vertices[i][0], vertices[i][1], vertices[i][2]);
    }
    this->mapVertices();

    // Create points
    auto points = vtkSmartPointer<vtkPoints>::New();
    points->SetNumberOfPoints(m_geometry->getNumVertices());
    points->SetData(m_mappedVertexArray);

    // Copy triangles
    auto triangles = vtkSmartPointer<vtkCellArray>::New();
    vtkIdType cell[3];
    for(const auto &t : m_geometry->getTrianglesVertices())
    {
        cell[0] = t[0];
        cell[1] = t[1];
        cell[2] = t[2];
        triangles->InsertNextCell(3,cell);
    }

    // Create PolyData
    auto polydata = vtkSmartPointer<vtkPolyData>::New();
    polydata->SetPoints(points);
    polydata->SetPolys(triangles);

    // Mapper
    auto mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputData(polydata);

    // Copy textures
    int unit = 0;
    auto readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New();
    for (auto const &texturePair : surfaceMesh->getTextureMap())
    {
        std::string tCoordsName = texturePair.first;
        std::string tFileName = texturePair.second;

        // Convert texture coordinates
        auto tcoords = surfaceMesh->getPointDataArray(tCoordsName);
        auto vtkTCoords = vtkSmartPointer<vtkFloatArray>::New();
        vtkTCoords->SetNumberOfComponents(2);
        vtkTCoords->SetName(tCoordsName.c_str());
        for (auto const tcoord : tcoords)
        {
            double tuple[2] = {tcoord[0], tcoord[1]};
            vtkTCoords->InsertNextTuple(tuple);
        }
        polydata->GetPointData()->SetTCoords(vtkTCoords);

        // Read texture image
        auto imgReader = readerFactory->CreateImageReader2(tFileName.c_str());
        if (!imgReader)
        {
            LOG(WARNING) << "Could not find reader for " << tFileName;
            continue;
        }
        imgReader->SetFileName(tFileName.c_str());
        imgReader->Update();
        auto texture = vtkSmartPointer<vtkTexture>::New();
        texture->SetInputConnection(imgReader->GetOutputPort());
        texture->SetBlendingMode(vtkTexture::VTK_TEXTURE_BLENDING_MODE_ADD);
        texture->SetWrapMode(vtkTexture::VTKTextureWrapMode::ClampToBorder);

        // Link textures
        mapper->MapDataArrayToMultiTextureAttribute(unit, tCoordsName.c_str(),
                    vtkDataObject::FIELD_ASSOCIATION_POINTS);
        m_actor->GetProperty()->SetTexture(unit, texture);
        unit++;
    }

    //// Update normals
    //auto normals = surfaceMesh->getPointDataArray("Normals");
    //auto vtkNormals = vtkSmartPointer<vtkFloatArray>::New();
    //vtkNormals->SetNumberOfComponents(3);
    //vtkNormals->SetName("Normals");
    //for (auto const normal : normals)
    //{
    //  double triple[3] = { normal[0], normal[1], normal[2] };
    //  vtkNormals->InsertNextTuple(triple);
    //}
    //polydata->GetPointData()->SetNormals(vtkNormals);
    // Actor
    m_actor->SetMapper(mapper);

    // Transform
    this->updateActorTransform();
VTKSurfaceMeshRenderDelegate::mapVertices()
    auto vertices = m_geometry->getVerticesPositionsNotConst();
    for (size_t i = 0; i < vertices.size(); ++i) {
        m_mappedVertexArray->SetTuple3(i, vertices[i][0], vertices[i][1], vertices[i][2]);
    }
    // TODO: only when vertices modified
    m_mappedVertexArray->Modified();
VTKSurfaceMeshRenderDelegate::update()
    VTKRenderDelegate::update();
    this->mapVertices();
std::shared_ptr<Geometry>
VTKSurfaceMeshRenderDelegate::getGeometry() const