ENH: Implement SurfaceMeshRenderDelegate
Also implemented MappedVertexArray to map out structure vertices to polydata points directly (no copy).
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- Base/Geometry/Mesh/imstkMesh.h 8 additions, 1 deletionBase/Geometry/Mesh/imstkMesh.h
- Base/Rendering/RenderDelegate/imstkMappedVertexArray.cpp 493 additions, 0 deletionsBase/Rendering/RenderDelegate/imstkMappedVertexArray.cpp
- Base/Rendering/RenderDelegate/imstkMappedVertexArray.h 117 additions, 0 deletionsBase/Rendering/RenderDelegate/imstkMappedVertexArray.h
- Base/Rendering/RenderDelegate/imstkRenderDelegate.cpp 2 additions, 3 deletionsBase/Rendering/RenderDelegate/imstkRenderDelegate.cpp
- Base/Rendering/RenderDelegate/imstkSurfaceMeshRenderDelegate.cpp 72 additions, 0 deletions...ndering/RenderDelegate/imstkSurfaceMeshRenderDelegate.cpp
- Base/Rendering/RenderDelegate/imstkSurfaceMeshRenderDelegate.h 48 additions, 0 deletions...Rendering/RenderDelegate/imstkSurfaceMeshRenderDelegate.h
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