ENH: Update render delegates actors
Just like camera.
Showing
- Base/Rendering/RenderDelegate/imstkCubeRenderDelegate.cpp 1 addition, 1 deletionBase/Rendering/RenderDelegate/imstkCubeRenderDelegate.cpp
- Base/Rendering/RenderDelegate/imstkPlaneRenderDelegate.cpp 1 addition, 1 deletionBase/Rendering/RenderDelegate/imstkPlaneRenderDelegate.cpp
- Base/Rendering/RenderDelegate/imstkRenderDelegate.cpp 10 additions, 11 deletionsBase/Rendering/RenderDelegate/imstkRenderDelegate.cpp
- Base/Rendering/RenderDelegate/imstkRenderDelegate.h 7 additions, 5 deletionsBase/Rendering/RenderDelegate/imstkRenderDelegate.h
- Base/Rendering/RenderDelegate/imstkSphereRenderDelegate.cpp 1 addition, 1 deletionBase/Rendering/RenderDelegate/imstkSphereRenderDelegate.cpp
- Base/Rendering/RenderDelegate/imstkSurfaceMeshRenderDelegate.cpp 1 addition, 1 deletion...ndering/RenderDelegate/imstkSurfaceMeshRenderDelegate.cpp
- Base/Rendering/RenderDelegate/imstkTetrahedralMeshRenderDelegate.cpp 1 addition, 1 deletion...ing/RenderDelegate/imstkTetrahedralMeshRenderDelegate.cpp
- Base/Rendering/imstkRenderer.cpp 12 additions, 2 deletionsBase/Rendering/imstkRenderer.cpp
- Base/Rendering/imstkRenderer.h 9 additions, 2 deletionsBase/Rendering/imstkRenderer.h
- Base/SimulationManager/imstkInteractorStyle.cpp 3 additions, 0 deletionsBase/SimulationManager/imstkInteractorStyle.cpp
Loading
Please register or sign in to comment