BUG: Textures can be swapped at runtime, normals can be modified at runtime
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- Examples/Rendering/RenderingExample.cpp 4 additions, 17 deletionsExamples/Rendering/RenderingExample.cpp
- Source/Common/imstkColor.h 1 addition, 1 deletionSource/Common/imstkColor.h
- Source/MeshIO/imstkAssimpMeshIO.cpp 6 additions, 7 deletionsSource/MeshIO/imstkAssimpMeshIO.cpp
- Source/Rendering/Materials/imstkRenderMaterial.h 2 additions, 2 deletionsSource/Rendering/Materials/imstkRenderMaterial.h
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.cpp 114 additions, 60 deletions...erer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.cpp
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.h 11 additions, 2 deletions...nderer/RenderDelegate/imstkVTKSurfaceMeshRenderDelegate.h
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKTetrahedralMeshRenderDelegate.cpp 1 addition, 1 deletion.../RenderDelegate/imstkVTKTetrahedralMeshRenderDelegate.cpp
- Source/Rendering/VTKRenderer/RenderDelegate/imstkVTKTetrahedralMeshRenderDelegate.h 1 addition, 1 deletion...er/RenderDelegate/imstkVTKTetrahedralMeshRenderDelegate.h
- Source/Rendering/VTKRenderer/imstkVTKRenderer.cpp 6 additions, 0 deletionsSource/Rendering/VTKRenderer/imstkVTKRenderer.cpp
- Source/Scene/imstkScene.h 1 addition, 3 deletionsSource/Scene/imstkScene.h
- Source/SceneEntities/Camera/imstkCamera.h 1 addition, 1 deletionSource/SceneEntities/Camera/imstkCamera.h
- Source/SceneEntities/Objects/imstkVisualModel.cpp 2 additions, 2 deletionsSource/SceneEntities/Objects/imstkVisualModel.cpp
- Source/SceneEntities/Objects/imstkVisualModel.h 2 additions, 2 deletionsSource/SceneEntities/Objects/imstkVisualModel.h
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