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/*=========================================================================
Library: iMSTK
Copyright (c) Kitware, Inc. & Center for Modeling, Simulation,
& Imaging in Medicine, Rensselaer Polytechnic Institute.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=========================================================================*/
#include "imstkVTKSurfaceMeshRenderDelegate.h"
#include "imstkGeometryUtilities.h"

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#include "imstkRenderMaterial.h"
#include "imstkSurfaceMesh.h"

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#include "imstkVisualModel.h"

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#include <vtkActor.h>
#include <vtkCellData.h>
#include <vtkDoubleArray.h>
#include <vtkFloatArray.h>

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#include <vtkOpenGLPolyDataMapper.h>
#include <vtkOpenGLVertexBufferObject.h>
#include <vtkPointData.h>

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#include <vtkPolyData.h>

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#include <vtkTexture.h>
VTKSurfaceMeshRenderDelegate::VTKSurfaceMeshRenderDelegate(std::shared_ptr<VisualModel> visualModel) : VTKPolyDataRenderDelegate(visualModel),
m_polydata(vtkSmartPointer<vtkPolyData>::New()),
m_mappedVertexArray(vtkSmartPointer<vtkDoubleArray>::New()),
m_mappedNormalArray(vtkSmartPointer<vtkDoubleArray>::New())
m_geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
m_geometry->computeVertexNeighborTriangles();
// Get our own handles to these in case the geometry changes them
m_vertices = m_geometry->getVertexPositions();
m_indices = m_geometry->getTriangleIndices();
// Map vertices to VTK point data
if (m_vertices != nullptr)
m_mappedVertexArray = vtkDoubleArray::SafeDownCast(GeometryUtils::coupleVtkDataArray(m_vertices));
auto points = vtkSmartPointer<vtkPoints>::New();
points->SetNumberOfPoints(m_geometry->getNumVertices());
points->SetData(m_mappedVertexArray);
m_polydata->SetPoints(points);
}
// Map indices to VTK cell data (copied)
if (m_indices != nullptr)
{
m_cellArray = vtkSmartPointer<vtkCellArray>::New();
vtkIdType cell[3];
for (const auto& t : *m_indices)
for (size_t i = 0; i < 3; ++i)
{
cell[i] = t[i];
}
m_cellArray->InsertNextCell(3, cell);
m_polydata->SetPolys(m_cellArray);
// Map vertex scalars if it has them
if (m_geometry->getVertexScalars() != nullptr)
m_mappedVertexScalarArray = GeometryUtils::coupleVtkDataArray(m_geometry->getVertexScalars());
m_polydata->GetPointData()->SetScalars(m_mappedVertexScalarArray);
// Map cell scalars if it has them
if (m_geometry->getCellScalars() != nullptr)
{
m_mappedCellScalarArray = GeometryUtils::coupleVtkDataArray(m_geometry->getCellScalars());
m_polydata->GetCellData()->SetScalars(m_mappedCellScalarArray);
}
// Map normals, if none provided compute per vertex normals
if (m_geometry->getVertexNormals() == nullptr)
{
}
m_mappedNormalArray = vtkDoubleArray::SafeDownCast(GeometryUtils::coupleVtkDataArray(m_geometry->getVertexNormals()));
m_polydata->GetPointData()->SetNormals(m_mappedNormalArray);
// Map TCoords
if (m_geometry->getVertexTCoords() != nullptr)
{
m_mappedTCoordsArray = vtkFloatArray::SafeDownCast(GeometryUtils::coupleVtkDataArray(m_geometry->getVertexTCoords()));
m_mappedTCoordsArray->SetName(m_geometry->getActiveVertexTCoords().c_str());
m_polydata->GetPointData()->SetTCoords(m_mappedTCoordsArray);
// Map Tangents
//m_geometry->computeVertexTangents();
if (m_geometry->getVertexTangents() != nullptr)
{
// These need to be float for PBR
m_mappedTangentArray = vtkFloatArray::SafeDownCast(GeometryUtils::coupleVtkDataArray(m_geometry->getVertexTangents()));
m_polydata->GetPointData()->SetTangents(m_mappedTangentArray);
}
}
// When geometry is modified, update data source, mostly for when an entirely new array/buffer was set
queueConnect<Event>(m_geometry, &Geometry::modified, this, &VTKSurfaceMeshRenderDelegate::geometryModified);
// When the vertex buffer internals are modified, ie: a single or N elements
queueConnect<Event>(m_geometry->getVertexPositions(), &VecDataArray<double, 3>::modified, this, &VTKSurfaceMeshRenderDelegate::vertexDataModified);
// When the index buffer internals are modified,
// Setup mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(m_polydata);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
//actor->SetUserTransform(m_transform);
m_mapper = mapper;
m_actor = actor;
if (auto glMapper = vtkOpenGLPolyDataMapper::SafeDownCast(m_mapper))
glMapper->SetVBOShiftScaleMethod(vtkOpenGLVertexBufferObject::DISABLE_SHIFT_SCALE);
}
update();
updateRenderProperties();
}
void
VTKSurfaceMeshRenderDelegate::processEvents()
{
// Custom handling of events
std::shared_ptr<SurfaceMesh> geom = std::dynamic_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
std::shared_ptr<VecDataArray<double, 3>> vertices = geom->getVertexPositions();
// Only use the most recent event from respective sender
std::list<Command> cmds;
bool contains[4] = { false, false, false, false };
rforeachEvent([&](Command cmd)
{
if (cmd.m_event->m_sender == m_visualModel.get() && !contains[0])
{
cmds.push_back(cmd);
contains[0] = true;
}
else if (cmd.m_event->m_sender == m_material.get() && !contains[1])
{
cmds.push_back(cmd);
contains[1] = true;
}
else if (cmd.m_event->m_sender == geom.get() && !contains[2])
{
cmds.push_back(cmd);
contains[2] = true;
}
else if (cmd.m_event->m_sender == vertices.get() && !contains[3])
{
cmds.push_back(cmd);
contains[3] = true;
}
});
// Now do each event in order recieved
for (std::list<Command>::reverse_iterator i = cmds.rbegin(); i != cmds.rend(); i++)
i->invoke();
}
void
VTKSurfaceMeshRenderDelegate::vertexDataModified(Event* imstkNotUsed(e))
{
auto geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
// Update the pointer of the coupled array
m_vertices = geometry->getVertexPositions();
if (m_vertices->getVoidPointer() != m_mappedVertexArray->GetVoidPointer(0))
{
m_mappedVertexArray->SetNumberOfComponents(3);
m_mappedVertexArray->SetArray(reinterpret_cast<double*>(m_vertices->getPointer()), m_vertices->size() * 3, 1);
}
m_mappedVertexArray->Modified();
// If the material says we should recompute normals
if (m_visualModel->getRenderMaterial()->getRecomputeVertexNormals())
{
geometry->computeVertexNormals();
std::shared_ptr<VecDataArray<double, 3>> normals = geometry->getVertexNormals();
double* normalData = reinterpret_cast<double*>(normals->getPointer());
m_mappedNormalArray->SetNumberOfComponents(3);
m_mappedNormalArray->SetArray(normalData, normals->size() * 3, 1);
m_mappedNormalArray->Modified();
}
//void
//VTKSurfaceMeshRenderDelegate::indexDataModified(Event* e)
//{
//
//}
VTKSurfaceMeshRenderDelegate::geometryModified(Event* imstkNotUsed(e))
auto geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry());
// If the vertices were reallocated
if (m_vertices != geometry->getVertexPositions())
//printf("Vertex data swapped\n");
m_vertices = geometry->getVertexPositions();
{
// Update the pointer of the coupled array
m_mappedVertexArray->SetNumberOfComponents(3);
m_mappedVertexArray->SetArray(reinterpret_cast<double*>(m_vertices->getPointer()), m_vertices->size() * 3, 1);
}
m_polydata->GetPoints()->SetNumberOfPoints(m_vertices->size());
}
// Notify VTK that the vertices were changed
m_mappedVertexArray->Modified();
// Only update index buffer when reallocated
if (m_indices != geometry->getTriangleIndices())
{
m_indices = geometry->getTriangleIndices();
{
// Copy cells
vtkIdType cell[3];
for (const auto& t : *m_indices)
{
for (size_t i = 0; i < 3; ++i)
{
cell[i] = t[i];
}
m_cellArray->InsertNextCell(3, cell);
}
}
}
if (m_visualModel->getRenderMaterial()->getRecomputeVertexNormals())
{
geometry->computeVertexNormals();
std::shared_ptr<VecDataArray<double, 3>> normals = geometry->getVertexNormals();
double* normalData = reinterpret_cast<double*>(normals->getPointer());
m_mappedNormalArray->SetNumberOfComponents(3);
m_mappedNormalArray->SetArray(normalData, normals->size() * 3, 1);
m_mappedNormalArray->Modified();
void
VTKSurfaceMeshRenderDelegate::initializeTextures(TextureManager<VTKTextureDelegate>& textureManager)
{
auto material = m_visualModel->getRenderMaterial();
if (material == nullptr)
{
return;
}
unsigned int currentUnit = 0;
// Go through all of the textures
for (int unit = 0; unit < (int)Texture::Type::None; unit++)
{
// Get imstk texture
auto texture = material->getTexture((Texture::Type)unit);
{
continue;
}
// Get vtk texture
auto textureDelegate = textureManager.getTextureDelegate(texture);
/* /!\ VTKTextureWrapMode not yet supported in VTK 7
* See here for some work that needs to be imported back to upstream:
* https://gitlab.kitware.com/iMSTK/vtk/commit/62a7ecd8a5f54e243c26960de22d5d1d23ef932b
*
texture->SetWrapMode(vtkTexture::VTKTextureWrapMode::ClampToBorder);
* /!\ MultiTextureAttribute not yet supported in VTK 7
* See here for some work that needs to be imported back to upstream:
* https://gitlab.kitware.com/iMSTK/vtk/commit/ae373026755db42b6fdce5093109ef1a39a76340
*
// Link texture unit to texture attribute
m_mapper->MapDataArrayToMultiTextureAttribute(unit, tCoordsName.c_str(),
vtkDataObject::FIELD_ASSOCIATION_POINTS);
*/
// Set texture
vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(m_actor);
#if (VTK_MAJOR_VERSION <= 8 && VTK_MINOR_VERSION <= 1)
actor->GetProperty()->SetTexture(currentUnit, currentTexture);
if (material->getShadingModel() == RenderMaterial::ShadingModel::PBR)
{
actor->GetProperty()->SetBaseColorTexture(currentTexture);
actor->GetProperty()->SetNormalTexture(currentTexture);
actor->GetProperty()->SetORMTexture(currentTexture);
break;
}
default:
{
}
}
}
else
{
actor->GetProperty()->SetTexture(textureDelegate->getTextureName().c_str(), currentTexture);
currentUnit++;