- Dec 08, 2015
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Tansel Halic authored
The 3ds file loading and attachment of VAO for the tangents for 3DS file are working fine now.
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Tansel Halic authored
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Tansel Halic authored
The tangents transfer to the shaders need to be checked.
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- Dec 03, 2015
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Ricardo Ortiz authored
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- Dec 02, 2015
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Ricardo Ortiz authored
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- Oct 22, 2015
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Sean Radigan authored
-Has some general fixes(wrong types and stuff). -Fixes the in-house openGL renderer. -Fixes Oculus support. -Moved around some stuff in the renderers. -Generalized RenderCube to be an example scene so all the other cube based examples can use common code.
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- Sep 17, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
for surface meshes. This was causing crashes when trying to render. Clean the attachSurfaceMesh routines and add two more routines: readWeigths() and generateWeigths().
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Ricardo Ortiz authored
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- Sep 01, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
delegates. The way render delegates need a bit of work.
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Ricardo Ortiz authored
Automating the way renderers are loaded. Fix broken tests. The renderCube example is broken now. Submitting patch soon. Revert to build command in the Superbuild so that parallel build work again.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Clean up and add static scene delegate.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Documenting IO. Change name for IO delegates to match file name. Capture by value in the IO delegator so that it remembers about the delegate file name and IO pointer. Fixing examples so they use the new IOs and renderer.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Add tests to IO. Move variables, types and implementation of utility methods to IOMeshDelagates base class. Commented out the VegaVoumetricMesh test until after I debug the meshIO.
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Ricardo Ortiz authored
Add reset function to base mash in order to reset vertices to their original position. Strip const from read function in the IOMeshDelegate and childs. Move some utility functions to IOMeshDelegate.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Clean up as well.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
This data mapper allows you to map external data into the vtkDataArray. This in turn allows you to interface with vtk without repacking the simulatordata. Clean up and implement a pimpl VtkRenderer to hide redering implementation. Replace core::StdVector3d with std::vector<core::Vec3d> because eigen 3d vector array is aligned by default so no special allocator is needed. See core::StdVector3d for more details.
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- Jul 23, 2015
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Ricardo Ortiz authored
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- Jul 21, 2015
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Ricardo Ortiz authored
Also renmamed many unseen sm* class names.
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