Move and refactor BaseMesh to core and fix dependecies and.
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- Collision/MeshCollisionModel.cpp 1 addition, 1 deletionCollision/MeshCollisionModel.cpp
- Collision/MeshCollisionModel.h 1 addition, 1 deletionCollision/MeshCollisionModel.h
- Collision/OctreeCell.cpp 6 additions, 5 deletionsCollision/OctreeCell.cpp
- Collision/OctreeCell.h 17 additions, 17 deletionsCollision/OctreeCell.h
- Collision/SpatialHashCollision.cpp 44 additions, 102 deletionsCollision/SpatialHashCollision.cpp
- Collision/SpatialHashCollision.h 0 additions, 11 deletionsCollision/SpatialHashCollision.h
- Collision/SurfaceTree.h 1 addition, 1 deletionCollision/SurfaceTree.h
- Collision/SurfaceTree.hpp 13 additions, 13 deletionsCollision/SurfaceTree.hpp
- Collision/UnitTests/MeshCollisionModelSpec.cpp 15 additions, 12 deletionsCollision/UnitTests/MeshCollisionModelSpec.cpp
- Collision/UnitTests/MeshToMeshCollisionSpec.cpp 5 additions, 3 deletionsCollision/UnitTests/MeshToMeshCollisionSpec.cpp
- Core/BaseMesh.cpp 50 additions, 10 deletionsCore/BaseMesh.cpp
- Core/BaseMesh.h 61 additions, 7 deletionsCore/BaseMesh.h
- Core/CollisionConfig.cpp 8 additions, 8 deletionsCore/CollisionConfig.cpp
- Core/CollisionConfig.h 3 additions, 3 deletionsCore/CollisionConfig.h
- Core/SDK.cpp 1 addition, 1 deletionCore/SDK.cpp
- Core/SDK.h 2 additions, 2 deletionsCore/SDK.h
- Examples/CollisionDetectionBVH/CollisionDetectionBVH.cpp 8 additions, 8 deletionsExamples/CollisionDetectionBVH/CollisionDetectionBVH.cpp
- Examples/CollisionDetectionSpatialHashing/CollisionDetectionSpatialHashing.cpp 8 additions, 8 deletions...ectionSpatialHashing/CollisionDetectionSpatialHashing.cpp
- Examples/renderCubeToTexture/main.cpp 2 additions, 2 deletionsExamples/renderCubeToTexture/main.cpp
- Geometry/MeshModel.cpp 9 additions, 9 deletionsGeometry/MeshModel.cpp
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