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  1. Jan 22, 2016
  2. Jan 20, 2016
    • Ricardo Ortiz's avatar
      ENH: Integration of Assembler. · 9e97b77f
      Ricardo Ortiz authored
      Implement missing methods and logic.
      9e97b77f
    • Ricardo Ortiz's avatar
      ENH: Merge collision context branch. · e5c39a98
      Ricardo Ortiz authored
      Revert some changes and make it build, run FEMSimulator example
      
      CollisionContext/CMakeLists.txt was contributed by Sreekanth.
      e5c39a98
    • Sreekanth Arikatla's avatar
      ENH: Cherry-picked from Ricardo's commit · d2f84191
      Sreekanth Arikatla authored
      Cherry-picked from Ricardo's edits to MeshMap related
      classes in addCollisionContext branch
      
      BUG: Fix compilation errors all over the place
      
      ENH: Adds code to find islands
      
      Adds code to find and list members of islands
      
      WIP: Adds code to do stage-2 assembly
      
      ENH: Change the mesh representation of scene objects
      
      Adds three mesh representations for discrete geometry
      for each scene object. Also adds mesh maps
      
      Conflicts:
      	Assembler/Assembler.h
      	Collision/MeshToMeshCollision.h
      	CollisionContext/CollisionContext.cpp
      	CollisionContext/CollisionContext.h
      	Core/AnalyticalGeometry.h
      	Core/SceneObject.cpp
      	Core/SceneObject.h
      	Mesh/MeshMap.cpp
      	Mesh/MeshMap.h
      	Mesh/MeshMapAffine.cpp
      	Mesh/MeshMapAffine.h
      	Mesh/MeshMapTetToSurface.h
      	SceneModels/UnitTests/VegaFEMDeformableSceneObjectSpec.cpp
      d2f84191
    • Ricardo Ortiz's avatar
      ENH: Clean and refactor the penalty method. · 14ce80ff
      Ricardo Ortiz authored
      Add an alias for a matrix map.
      Create a templated method in the MeshModel and IOMesh to automatically
      cast the underlying mesh.
      
      Create an interpolate() method in the VegaVolumetricMesh class to
      interpolate surface of the underlying volumetric mesh with an external
      surface mesh and clean up the interface.
      
      Create a computeGravity() method in the VegaVolumetricMesh class
      to compute gravity forces.
      
      Refactor getVelocity() method in DeformableSceneObject and add a
      variable to hold the gravity vector.
      
      Refactor SceneObject. Add SceneModelRenderDelegate render delegate to
      take care of renderign operations for this model. Create visual,
      physics and collision model variables.
      
      Remove render delegates from the StaticSceneObject, this is now handled
      by it base class.
      
      Add storage for the gravity force in VegaFEMDeformableSceneObject and
      initialized properly. Compute internal force by multiplying K*positions
      instead of calling the vega function.
      
      Refactor DefaultSimulator, VegaFEMModelSimulator. This class will be
      marked obsolete soon.
      14ce80ff
    • Ricardo Ortiz's avatar
      ENH: Refactoring and cleaning SceneObject. · d6136d80
      Ricardo Ortiz authored
      * Remove custom renderers
      * Remove local storage for vertices
      * Documenting
      
      Small format changes all over the place.
      d6136d80
    • Ricardo Ortiz's avatar
      ENH: Fix initialization order in the VegaFEMSceneModel. · 959ab5e9
      Ricardo Ortiz authored
      Refactor ObjectSimulator.
      959ab5e9
    • Ricardo Ortiz's avatar
      ENH: Create a SceneModels module to house the scene objects · 1c27c80b
      Ricardo Ortiz authored
      classes. Also create a SimulationManager in charge of
      running the simulation.
      1c27c80b
    • Ricardo Ortiz's avatar
      b2ea57c6
  3. Jan 11, 2016
  4. Dec 21, 2015
    • Ricardo Ortiz's avatar
      ENH: Time Integrators module. · 56fb5769
      Ricardo Ortiz authored
      This module implements forward and backward Euler methods.
      
      ENH: Add unit tests
      
      ENH: Implement Newton's method. Used in the backward Euler method.
      
      Add test for backward euler.
      
      Fix MacOSX compilation error.
      
      BUG: Make sure row major sparse containers are used
      for all matrix computations.
      
      Clean up interfaces, fix linking errors and transfer implementations
      to cpp files.
      
      Documents methods and variables. Clean solvers test.
      
      Adding more documentation. Clean solver tests and interfaces.
      
      Fix discrepancies in iterative solvers errors. Add more documentation.
      56fb5769
  5. Dec 18, 2015
    • Sean Radigan's avatar
      BUG: Fixed examples to properly shutdown · f7d0354c
      Sean Radigan authored
      VRPNDeviceServer did not properly setting framework termination flags
      VRPNDeviceServer was also wrapping vrpn_Connection in a shared_ptr,
      this was causing a double delete because vrpn_ConnectionManager
      cleans up after connections made with vrpn_create_server_connection()
      f7d0354c
  6. Dec 11, 2015
  7. Dec 08, 2015
  8. Dec 03, 2015
  9. Dec 02, 2015
  10. Dec 01, 2015
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