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  1. May 18, 2016
    • Sreekanth Arikatla's avatar
      ENH: Adds time integrator class · de74bde7
      Sreekanth Arikatla authored
      Adds time integrator which only sets rules for finite difference in time.
      Adds comments for DeformableObject class
      de74bde7
    • Alexis Girault's avatar
      ENH: Add id number in server::addDevice · 94cea245
      Alexis Girault authored
      Usefull for when VRPN servers allows to add multiple devices.
      
      Implement testTwoFalcons example to illustrate use of
      two novint falcons.
      94cea245
    • Alexis Girault's avatar
      ENH: Init controllers offsets on simulation start · 8b6eb924
      Alexis Girault authored
      1) for camera controller, setup offsets in initModule
      based on the camera transform
      
      2) for object controller, setup offset in sceneManager
      initModule based on the object colliding geometry transform
      
      This API allows the user to only worry about the geometries
      and camera transforms, and let the controllers auto-init based
      on that information when the simulation starts only.
      8b6eb924
  2. May 17, 2016
  3. May 16, 2016
  4. May 13, 2016
    • Alexis Girault's avatar
      WIP: Implement CameraController · b5a57f0f
      Alexis Girault authored
      1) Camera does not hold a vtkCamera anymore (less tight integration).
      It holds camera parameters.
      
      2) Camera has a pointer to CameraController, that you can set up
      based on a deviceclient. This camera controller has a reference
      to the camera, and updates its parameters based on the deviceclient
      retrieved information.
      
      3) Scene runs the controller as an asynchronous module in its own
      thread, it is therefore started in Scene::initModule and ended in
      Scene::cleanUpModule.
      
      4) In the timer loop of InteractorStyle, the vtk camera is updated
      based on the scene camera.
      
      5) In Renderer, a new vtk Camera needs to be created to match the
      scene camera, since it is not created anymore in imstk::Camera.
      b5a57f0f
    • Alexis Girault's avatar
      ENH: Render on timer event from window interactor · 835e68c9
      Alexis Girault authored
      1) Create a timer on the renderWindowInteractor
      2) Render() in 'InteractorStyle::OnTimer()'
      835e68c9
    • Alexis Girault's avatar
      0581754a
    • Alexis Girault's avatar
      50c2012f
  5. May 11, 2016
  6. May 10, 2016
  7. May 09, 2016
  8. May 07, 2016
  9. May 06, 2016
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