ENH: Update example with object controller
Reset sceneManager loop delay to 0 (fast loop) and remove LOG info to avoid too much printing.
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- Base/SimulationManager/imstkSceneManager.cpp 3 additions, 8 deletionsBase/SimulationManager/imstkSceneManager.cpp
- Base/SimulationManager/imstkSceneManager.h 1 addition, 1 deletionBase/SimulationManager/imstkSceneManager.h
- Examples/Sandbox/main.cpp 52 additions, 9 deletionsExamples/Sandbox/main.cpp
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