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  1. Oct 05, 2016
  2. Oct 04, 2016
  3. Oct 03, 2016
  4. Sep 29, 2016
  5. Sep 27, 2016
    • Alexis Girault's avatar
      COMP: fix ftd2xx.lib copy at compile time · 1fdfa17a
      Alexis Girault authored
      On some windows systems, the command `cmake -E copy`
      within `copy_ftd2xx_static_command` renames the ftd2xx.lib
      file as `lib\${BUILD_TYPE}` instead of copying it within
      the directory of the same name. Because of this, the directory
      can not be created in the future for other libraries, explaining
      the high number of compilation errors (~50)
      1fdfa17a
  6. Sep 25, 2016
    • Alexis Girault's avatar
      Merge branch 'fix-libusb-windows' into 'master' · 591503a4
      Alexis Girault authored
      COMP: Fix COMP errors with LibNiFalcon
      
      LibNifalcon should link against ftd2xx and not libusb1 on Windows. Add ftd2xx as an external project (binaries).
      
      Works with the newest versions of VRPN and LibNiFalcon.
      
      See merge request !91
      591503a4
  7. Sep 23, 2016
  8. Sep 22, 2016
  9. Sep 21, 2016
  10. Sep 07, 2016
  11. Sep 01, 2016
  12. Aug 19, 2016
    • Hong Li's avatar
      Add LineMesh & Change workflow for pbd objects · 5623cd7b
      Hong Li authored
      - Fix workflow for PBD in SceneManager.cpp. Add/modify related functions for
      PbdObject/PbdRigidObject/VirtualCoupleingPBDObject. It should work for the
      most general case where collision/physics/visual meshes are different from
      each other.
      - Add LineMesh class and LineMeshRenderDelegate. Add support for LineMesh
      class in imstkGeometry, imstkMesh, imstkRenderDelegate.
      
      - Fix a bug for computeBoundingBox() in imstkMesh.
      - Fix a bug for applying mapping in TetraTriangleMap.
      - Fix a bug for computing the center of tetra in TetraTriangleMap.
      5623cd7b
  13. Aug 11, 2016
    • Hong Li's avatar
      Implement virtual coupling object for Pbd · d9216aa0
      Hong Li authored
      	-Create PbdRigidObject class for objects that are not deformable but need
      	to interact with deformable pbd objects.
      	-Create VirtualCouplingPbdObject class, which is inherted from
      	PbdRigidObject and TrackingController. The physics and colliding
      	geometry(mesh) need to be translate/rotate manually to interact
      	with deformable objects, which is different from existing
      	VirtualCouplingObject class.
      d9216aa0
  14. Aug 09, 2016
  15. Aug 08, 2016
  16. Aug 05, 2016
  17. Aug 04, 2016
  18. Aug 03, 2016
  19. Aug 02, 2016
  20. Aug 01, 2016
  21. Jul 29, 2016
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