- Jan 22, 2016
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Ricardo Ortiz authored
from SimMedTK to iMSTK. Modify the license notice in each file. Add LICENSE file.
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Ricardo Ortiz authored
from SimMedTK to iMSTK. Modify the license notice in each file. Add LICENSE file.
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- Jan 20, 2016
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Ricardo Ortiz authored
Revert some changes and make it build, run FEMSimulator example CollisionContext/CMakeLists.txt was contributed by Sreekanth.
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Ricardo Ortiz authored
classes. Also create a SimulationManager in charge of running the simulation.
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- Jan 11, 2016
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Alexis Girault authored
- Also replace GL/glew by vtk_glew in Core/RenderDetail - Remove empty first line in those
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- Dec 11, 2015
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Ricardo Ortiz authored
Add namespace to matrices. Closes #61
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- Dec 08, 2015
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Alexis Girault authored
Removing RenderDelegates, OpenGLRenderer, OpenGLViewer
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- Dec 02, 2015
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Ricardo Ortiz authored
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- Dec 01, 2015
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Ricardo Ortiz authored
Add cmake logic so Assimp zlib can be found in release mode.
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Ricardo Ortiz authored
witht he VRPN interface.
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Ricardo Ortiz authored
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- Oct 30, 2015
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Sean Radigan authored
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- Oct 22, 2015
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Sean Radigan authored
-Has some general fixes(wrong types and stuff). -Fixes the in-house openGL renderer. -Fixes Oculus support. -Moved around some stuff in the renderers. -Generalized RenderCube to be an example scene so all the other cube based examples can use common code.
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- Sep 01, 2015
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Ricardo Ortiz authored
Automating the way renderers are loaded. Fix broken tests. The renderCube example is broken now. Submitting patch soon. Revert to build command in the Superbuild so that parallel build work again.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Clean up as well.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
This data mapper allows you to map external data into the vtkDataArray. This in turn allows you to interface with vtk without repacking the simulatordata. Clean up and implement a pimpl VtkRenderer to hide redering implementation. Replace core::StdVector3d with std::vector<core::Vec3d> because eigen 3d vector array is aligned by default so no special allocator is needed. See core::StdVector3d for more details.
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- Jul 22, 2015
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Ricardo Ortiz authored
use std::vector instead and update methods accordingly.
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- Jul 21, 2015
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Ricardo Ortiz authored
Also renmamed many unseen sm* class names.
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