- Jun 14, 2019
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
Refactored from PBD pipeline
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- Aug 24, 2017
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Sreekanth Arikatla authored
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- Jul 31, 2017
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Sreekanth Arikatla authored
Mesh class is renamed to PointSet since the word 'mesh' implies that connectivity information is part of the class which is not the case
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- Jun 15, 2017
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Sreekanth Arikatla authored
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- May 03, 2017
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Dženan Zukić authored
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- Apr 25, 2017
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Sreekanth Arikatla authored
Adds a sphere to mesh collision detection. The radius of the sphere is small to use for picking.
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- Apr 11, 2017
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Shusil Dangi authored
/*========================================================================= Library: iMSTK Copyright (c) Kitware, Inc. & Center for Modeling, Simulation, & Imaging in Medicine, Rensselaer Polytechnic Institute. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/
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- Apr 10, 2017
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mohitTyagi authored
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mohitTyagi authored
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- Mar 15, 2017
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Sreekanth Arikatla authored
Add collision Mesh to sphere and plane coll. detection classes based on brute force approach.
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- Jun 10, 2016
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Alexis Girault authored
1) Change the interactionPair structure to save only one collisiondata per structure, and inform the collisionhandling of a "side" defining which object it is handling, therefore which way it needs to read the collisionData 2) Update MeshToMeshCD to properly populate data based on 1.
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- Jun 09, 2016
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Alexis Girault authored
To geometries, objects, collision data
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- Jun 02, 2016
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Alexis Girault authored
Still need to connect callbacks to retrieve collision data.
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- May 29, 2016
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Alexis Girault authored
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- May 27, 2016
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Alexis Girault authored
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- May 26, 2016
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Alexis Girault authored
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- May 18, 2016
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Sreekanth Arikatla authored
Adds time integrator which only sets rules for finite difference in time. Adds comments for DeformableObject class
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- May 17, 2016
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Alexis Girault authored
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Alexis Girault authored
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- Apr 27, 2016
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Alexis Girault authored
1) Clean up print methods 2) Put initialize, print, clear, getVolume on top 3) Add missing overrides 4) Replace extractSurfaceMesh by computeAttachedSurfaceMesh 5) Define Mesh::print 6) Use Mesh::clear in subclasses
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- Apr 24, 2016
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Sreekanth Arikatla authored
Adds a function to check if a geometry is a mesh. Adds printing to geometry class Stylistic changes in extract mesh class
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- Apr 15, 2016
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Alexis Girault authored
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- Apr 12, 2016
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Sreekanth Arikatla authored
Adds Tetra-Triangular mesh map. TODO: Code check and add tests
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- Mar 23, 2016
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Alexis Girault authored
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Alexis Girault authored
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- Mar 22, 2016
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Alexis Girault authored
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- Mar 17, 2016
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Alexis Girault authored
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- Mar 15, 2016
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Alexis Girault authored
Use config based on https://gist.github.com/mkroman/1372117
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- Mar 10, 2016
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Alexis Girault authored
Also remove headers in cmake files
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- Mar 09, 2016
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Alexis Girault authored
Uses a dummy implementation of imstkScene to test a module execution in multithreading.
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Alexis Girault authored
Adding project name (iMSTK)
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- Mar 08, 2016
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Alexis Girault authored
Skeleton of CMake architecture and of first few classes.
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