- Jan 20, 2016
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Ricardo Ortiz authored
iMSTK time stepping method.
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Ricardo Ortiz authored
classes.
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Ricardo Ortiz authored
and their tests. Streamline and refactor time integrators and their tests.
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Ricardo Ortiz authored
Refactor ObjectSimulator.
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Ricardo Ortiz authored
classes. Also create a SimulationManager in charge of running the simulation.
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Ricardo Ortiz authored
module.
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- Jan 13, 2016
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Alexis Girault authored
- Migration of the camera update by external device from VTKViewer to LaparoscopicCameraController. - Removal of obsolete cameraConfigurationData struct - Cleaning of unused variables and of style - Simplification of the cameraController feature in the LaparoscopicCamera example.
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Alexis Girault authored
In the LaparoscopicCamera example the mouse interaction was supposed to be disabled, but by setting the new interactor style after the viewer initialization, the observers rules on the vtkViewer interactor were overridden. Placing the interactorStyle beforehand resolves the issue. In the future it would be convenient to have wrapped functions in IMSTK to make changes to the interactor without the need to go through VTK.
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- Jan 11, 2016
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Alexis Girault authored
- Also replace GL/glew by vtk_glew in Core/RenderDetail - Remove empty first line in those
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- Dec 08, 2015
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Ricardo Ortiz authored
All examples should follow the same conventions. Name of the application should match the directory name containing it.
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Alexis Girault authored
AVMNidus was used to test the shaders, but was not showcasing its main usage anymore. This commit divides the example by migrating the Shaders test into another example (Shaders) Also incorporated the data for this new example in MIDAS to download it during the build. Also fixed some shaders errors.
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Alexis Girault authored
Removing RenderDelegates, OpenGLRenderer, OpenGLViewer
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Alexis Girault authored
- need glew.h in Core/RenderDetail for GLint - need to link against Geometry in AVMNidus - remove duplicated library in Rendering
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Alexis Girault authored
- Remove RenderDetail::setTextureFilename() and co. - Remove MeshModel::addTexture() - Remove SurfaceMesh::assignTexture() and co. - Use RenderDetail::addTexture() Still need to assign texture in model?
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Tansel Halic authored
The 3ds file loading and attachment of VAO for the tangents for 3DS file are working fine now.
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Tansel Halic authored
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Tansel Halic authored
The renderdetail has been changed to accommodate these modifications. The wet shader shader code is a bit modified. Clean-up of the code is needed
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Tansel Halic authored
Needed for custom shader attribute declarations such as tangents.
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Tansel Halic authored
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- Dec 03, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Alexis Girault authored
The resource CameraNavAppData has been updated on midas3 to remove the unused block.vtk and correct the architecture of the directories. New SHA1 : 405ac1c0c2bb5a7ef5395887ae2b8fcc620493f5 This commit adresses issue #55
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- Dec 02, 2015
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Ricardo Ortiz authored
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- Dec 01, 2015
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Alexis Girault authored
1) Define values to automate the creation of the blocks 2) Use a texture to display the targets 3) Create a 2D overlay using a 2d actor image instead of charts 4) Rename ScreenCaptureKeyPressEvent to ScreenCaptureInteractorStyle 5) Restructure scene creation and viewer initialisation
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Alexis Girault authored
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Alexis Girault authored
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Alexis Girault authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
of the vtk's windowToImageFilter
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
TODO: Get it to render circle.
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
Camera scope tip bending works!
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Sreekanth Arikatla authored
Conflicts: CMake/SuperBuild/External_VRPN.cmake Devices/VRPNDeviceServer.cpp Examples/LaparoscopicCamera/main.cpp VTKRendering/VTKViewer.cpp
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