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Commit 6d66149e authored by Ricardo Ortiz's avatar Ricardo Ortiz
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ENH: Refactor the FEMSimulator example to use

iMSTK time stepping method.
parent af2c34df
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......@@ -27,16 +27,15 @@
#include "SimulationManager/SDK.h"
// Include required types scene objects
#include "Simulators/VegaFemSceneObject.h"
#include "SceneModels/StaticSceneObject.h"
#include "SceneModels/VegaFEMDeformableSceneObject.h"
#include "Mesh/VegaVolumetricMesh.h"
#include "Devices/VRPNForceDevice.h"
// #include "Devices/VRPNDeviceServer.h"
#include "Devices/VRPNDeviceServer.h"
#include "VirtualTools/ToolCoupler.h"
// Include required simulators
#include "Simulators/VegaFEMModelSimulator.h"
#include "Simulators/ObjectSimulator.h"
#include "Simulators/DefaultSimulator.h"
#include "Core/CollisionPair.h"
......@@ -68,43 +67,33 @@ int main(int ac, char** av)
// 3. Create default scene (scene 0)
//-------------------------------------------------------
auto sdk = SDK::createStandardSDK();
// auto client = std::make_shared<VRPNForceDevice>();
// auto server = std::make_shared<VRPNDeviceServer>();
auto client = std::make_shared<VRPNForceDevice>();
auto server = std::make_shared<VRPNDeviceServer>();
//get some user input and setup device url
// std::string input = "Phantom@10.171.2.217";//"Phantom0@localhost";
// std::cout << "Enter the VRPN device URL(" << client->getDeviceURL() << "): ";
// std::getline(std::cin, input);
// if (!input.empty())
// {
// client->setDeviceURL(input);
// }
// auto controller = std::make_shared<ToolCoupler>(client);
// controller->setScalingFactor(20.0);
// sdk->registerModule(server);
std::string input = "Phantom@localhost";
client->setDeviceURL(input);
auto controller = std::make_shared<ToolCoupler>(client);
controller->setScalingFactor(20.0);
sdk->registerModule(server);
// sdk->registerModule(client);
// sdk->registerModule(controller);
sdk->registerModule(controller);
//-------------------------------------------------------
// Create scene actor 1: fem scene object + fem simulator
//-------------------------------------------------------
// create a FEM simulator
// auto femSimulator = std::make_shared<VegaFEMModelSimulator>();
auto femSimulator = std::make_shared<ObjectSimulator>();
//femSimulator->setHapticTool(controller);
// femSimulator->setHapticTool(controller);
// create a Vega based FEM object and attach it to the fem simulator
// auto femObject = std::make_shared<VegaFemSceneObject>(
// nullptr,configFile);
auto femObject = std::make_shared<VegaFEMDeformableSceneObject>(
"./box.veg",configFile);
auto femObject =
std::make_shared<VegaFEMDeformableSceneObject>("./box.veg",configFile);
femObject->setContactForcesOn();
auto meshRenderDetail = std::make_shared<RenderDetail>(SIMMEDTK_RENDER_WIREFRAME //|
//| SIMMEDTK_RENDER_VERTICES
//SIMMEDTK_RENDER_FACES | SIMMEDTK_RENDER_NORMALS
);
auto meshRenderDetail = std::make_shared<RenderDetail>(SIMMEDTK_RENDER_FACES);
meshRenderDetail->setAmbientColor(Color(0.2,0.2,0.2,1.0));
meshRenderDetail->setDiffuseColor(Color::colorGray);
meshRenderDetail->setSpecularColor(Color(1.0, 1.0, 1.0,0.5));
......@@ -130,7 +119,7 @@ int main(int ac, char** av)
//-------------------------------------------------------
// Create scene actor 2: plane
//-------------------------------------------------------
auto staticSimulator = std::make_shared<DefaultSimulator>();
auto staticSimulator = std::make_shared<ObjectSimulator>();
// create a static plane scene object of given normal and position
auto staticObject = std::make_shared<StaticSceneObject>();
......@@ -170,21 +159,14 @@ int main(int ac, char** av)
loliMesh->transform(transform);
loliMesh->updateInitialVertices();
auto loliSimulator = std::make_shared<DefaultSimulator>();
auto loliSimulator = std::make_shared<ObjectSimulator>();
sdk->addSceneActor(loliSceneObject, loliSimulator);
// controller->setMesh(loliCollisionModel->getMesh());
//-------------------------------------------------------
// Register both object simulators
//-------------------------------------------------------
auto sdkSimulator = sdk->getSimulator();
sdkSimulator->registerObjectSimulator(femSimulator);
//sdkSimulator->registerObjectSimulator(staticSimulator);
//-------------------------------------------------------
// Enable collision between scene actors 1 and 2
//-------------------------------------------------------
auto sdkSimulator = sdk->getSimulator();
auto meshModel = std::make_shared<MeshCollisionModel>();
auto collisionMesh = volumeMesh->getCollisionMesh();
......
......@@ -303,7 +303,7 @@ void SDK::addSceneActor(std::shared_ptr<SceneObject> p_sco, std::shared_ptr<Obje
p_os->addModel(p_sco);
this->registerObjectSimulator(p_os);
this->simulator->registerObjectSimulator(p_os);
this->registerSceneObject(p_sco);
......
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