- Jan 11, 2016
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Alexis Girault authored
- Also replace GL/glew by vtk_glew in Core/RenderDetail - Remove empty first line in those
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- Dec 08, 2015
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Alexis Girault authored
- Remove RenderDetail::setTextureFilename() and co. - Remove MeshModel::addTexture() - Remove SurfaceMesh::assignTexture() and co. - Use RenderDetail::addTexture() Still need to assign texture in model?
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Tansel Halic authored
The 3ds file loading and attachment of VAO for the tangents for 3DS file are working fine now.
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- Sep 01, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Clean up and add static scene delegate.
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Ricardo Ortiz authored
Add tests to IO. Move variables, types and implementation of utility methods to IOMeshDelagates base class. Commented out the VegaVoumetricMesh test until after I debug the meshIO.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
This data mapper allows you to map external data into the vtkDataArray. This in turn allows you to interface with vtk without repacking the simulatordata. Clean up and implement a pimpl VtkRenderer to hide redering implementation. Replace core::StdVector3d with std::vector<core::Vec3d> because eigen 3d vector array is aligned by default so no special allocator is needed. See core::StdVector3d for more details.
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- Jul 21, 2015
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Ricardo Ortiz authored
Also renmamed many unseen sm* class names.
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