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Updated date
REFAC: Introduce Base ComponentModel
!866
· created
Jul 07, 2022
by
Andrew Wilson
Topic: Architecture
Type: new feature
Type: refactor
Closed
27
updated
Aug 24, 2022
WIP: ENH: Multi body PBD and Rigid Body PBD
3 of 10 checklist items completed
!871
· created
Jul 11, 2022
by
Andrew Wilson
Topic: Architecture
Topic: Examples/tests
Topic: Physics
Topic: Wrappings
Type: new feature
Type: refactor
Closed
4
updated
Jul 27, 2022
REFAC/ENH: Introduce base component model
!864
· created
Jul 05, 2022
by
Andrew Wilson
Topic: Architecture
Topic: External devices
Type: new feature
Type: refactor
Closed
6
updated
Jul 07, 2022
REFAC: Rename MeshToMeshBruteForceCD to ClosedSurfaceMeshToMeshCD
!827
· created
May 22, 2022
by
Andrew Wilson
Topic: Collision
Type: refactor
Closed
4
updated
May 23, 2022
REFAC: Rename MeshToMeshBruteForceCD to ClosedSurfaceMeshToMeshCD
!821
· created
May 16, 2022
by
Andrew Wilson
Topic: Collision
Type: refactor
Closed
1
updated
May 16, 2022
WIP: Build Improvements
!803
· created
Apr 09, 2022
by
Andrew Wilson
Status: Work In Progress
Topic: Build
Type: refactor
Closed
updated
Apr 10, 2022
Improve OneToOne map handling of indices, add IndexType
7 of 7 checklist items completed
!775
· created
Feb 22, 2022
by
Harald Scheirich
Topic: Examples/tests
Topic: Geometry
Type: refactor
Closed
9
updated
Apr 08, 2022
WIP: Improved Pbd Picking
!787
· created
Mar 16, 2022
by
Andrew Wilson
Topic: Physics
Type: new feature
Type: refactor
Closed
15
updated
Mar 17, 2022
REFAC: Check for mapping existence possible, OneToOneMap uses ints now
!737
· created
Nov 30, 2021
by
Andrew Wilson
Topic: Geometry
Type: clean up
Type: refactor
Closed
8
updated
Feb 22, 2022
REFAC: Camera now provides projection allowing picking, RbdPlaneToSphereCDExample now uses picking
!643
· created
Aug 05, 2021
by
Andrew Wilson
Topic: Rendering
Type: refactor
Closed
6
updated
Aug 24, 2021
BUG: Fix vulkan rendering module
!489
· created
Jul 10, 2020
by
Sreekanth Arikatla
Topic: Rendering
Type: bug
Type: refactor
Closed
updated
May 22, 2021
Jacobi solver for PBD
9 of 12 checklist items completed
!518
· created
Jan 13, 2021
by
Jianfeng Yan
Topic: Examples/tests
Topic: Physics
Type: bug
Type: refactor
Closed
12
updated
Apr 05, 2021
REFAC: extract code that creates mesh and dynamical objects into functions
!466
· created
Jun 02, 2020
by
Jianfeng Yan
Topic: Documentation
Topic: Examples/tests
Type: refactor
Closed
12
updated
Jun 20, 2020
[WIP] Adds xPBD
!464
· created
May 28, 2020
by
Sreekanth Arikatla
Priority: high
Type: clean up
Type: new feature
Type: refactor
Closed
2
updated
Jun 01, 2020
Refactor geometry constructors
!340
· created
Jul 06, 2019
by
Sreekanth Arikatla
Status: Work In Progress
Topic: Geometry
Type: refactor
Closed
6
updated
Nov 12, 2019
REFAC: Move the libraries related to rendering and scene respective folders
!351
· created
Jul 26, 2019
by
Sreekanth Arikatla
Status: Under Review
Type: refactor
Closed
2
updated
Jul 26, 2019
Log unsupported geometry for Vulkan back-end
!329
· created
Jun 24, 2019
by
Sreekanth Arikatla
Type: refactor
Closed
updated
Jun 24, 2019
WIP: Refactor pbd pipeline
!271
· created
Nov 16, 2018
by
Sreekanth Arikatla
Release 1.0.0
Topic: Collision
Topic: Physics
Type: refactor
Closed
3
updated
Jun 11, 2019
WIP: Refactor collision classes appropriately
!152
· created
Mar 26, 2017
by
Sreekanth Arikatla
Type: refactor
Closed
3
updated
Jul 09, 2018
WIP: Clean core classes
!214
· created
Aug 10, 2017
by
Sreekanth Arikatla
Topic: Architecture
Topic: Physics
Type: bug
Type: clean up
Type: refactor
Closed
14
updated
Aug 12, 2017
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