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REFAC/ENH: Introduce base component model

Andrew Wilson requested to merge andrew.wilson/iMSTK:ControlRefactor into master

Entity Component

  • ComponentModel library introduced, separated code for the component model.
  • SceneEntity moved to ComponentModel library
  • SceneEntity -> Entity (since it is unconstrained/related to the scene)

Note: Entity Component caused no user facing changes at this moment/yet.

Note: Proper update model is still not present here. Meaning you can't just add a Behaviour to an object and expect it to update yet.

Edited by Andrew Wilson

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