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Created date
REFAC: Remove redundant int casts
!579
· created
May 17, 2021
by
Andrew Wilson
Type: refactor
Merged
2
updated
May 17, 2021
REFAC: Accelerations cleared at the end of pbd, option to not use partitioning in config
!578
· created
May 17, 2021
by
Andrew Wilson
Type: refactor
Merged
2
updated
May 17, 2021
REFAC: Remove pulse integration
!577
· created
May 17, 2021
by
Andrew Wilson
Type: clean up
Type: refactor
Merged
2
updated
May 17, 2021
REFAC: Remove RigidBodyModel2 from expiremental
!576
· created
May 17, 2021
by
Andrew Wilson
Type: refactor
Merged
2
updated
May 17, 2021
REFAC: throw warnings when adding edges between nodes that don't exist, adds epsilon macros
!574
· created
May 17, 2021
by
Andrew Wilson
Type: refactor
Merged
4
updated
May 17, 2021
BUG: Surface mesh extraction from tet mesh fixes and changes
!571
· created
May 16, 2021
by
Andrew Wilson
Topic: Geometry
Type: bug
Type: refactor
Type: tests
Merged
2
updated
May 16, 2021
REFAC: RenderMaterial now uses doubles
!570
· created
May 16, 2021
by
Andrew Wilson
Type: refactor
Merged
2
updated
May 16, 2021
ENH: CD and CH Refactored to Deal With Ambiguities
!565
· created
Apr 26, 2021
by
Andrew Wilson
Topic: Architecture
Topic: Collision
Topic: Physics
Type: refactor
Merged
160
Approved
updated
Aug 05, 2021
ENH: Runtime changes for Textures, and SceneObjects + VisualModels in the VtkRenderer.
!558
· created
Apr 03, 2021
by
Andrew Wilson
Topic: Architecture
Topic: Rendering
Type: bug
Type: new feature
Type: refactor
Merged
5
updated
Apr 05, 2021
REFAC: Protect misleading calls for now
!555
· created
Apr 01, 2021
by
Andrew Wilson
Type: refactor
Merged
3
updated
Apr 01, 2021
REFAC: ImplicitGeometryCCD now uses contact history, femur cut is stable
!539
· created
Mar 05, 2021
by
Andrew Wilson
Type: bug
Type: refactor
Merged
11
1
updated
Mar 11, 2021
REFAC: KeyPressEvent renamed to KeyEvent, TetrahedralMeshRenderDelegate...
!538
· created
Mar 04, 2021
by
Andrew Wilson
Type: bug
Type: refactor
Merged
4
updated
Mar 04, 2021
REFAC: VisualObject removed, enum SceneObject types replaced with strings for later factories
!535
· created
Mar 01, 2021
by
Andrew Wilson
Type: clean up
Type: refactor
Merged
2
1
updated
Mar 01, 2021
REFAC: Laprascopic controller now uses transforms instead of TRS
!524
· created
Jan 21, 2021
by
Andrew Wilson
Type: refactor
Merged
2
updated
Jan 21, 2021
ENH: ModuleDrivers, Modules added. Geometry transforms. Multi viewer support....
!522
· created
Jan 20, 2021
by
Andrew Wilson
Status: Work In Progress
Topic: Architecture
Topic: Collision
Topic: Geometry
Topic: Physics
Type: bug
Type: new feature
Type: refactor
Merged
18
Approved
updated
Jan 21, 2021
Jacobi solver for PBD
9 of 12 checklist items completed
!518
· created
Jan 13, 2021
by
Jianfeng Yan
Topic: Examples/tests
Topic: Physics
Type: bug
Type: refactor
Closed
12
updated
Apr 05, 2021
BUG: Fix vulkan rendering module
!489
· created
Jul 10, 2020
by
Sreekanth Arikatla
Topic: Rendering
Type: bug
Type: refactor
Closed
updated
May 22, 2021
xPBD
!469
· created
Jun 07, 2020
by
Jianfeng Yan
Topic: Physics
Type: bug
Type: new feature
Type: refactor
Merged
updated
Jun 15, 2020
xPBD
!467
· created
Jun 04, 2020
by
Jianfeng Yan
Topic: Physics
Type: bug
Type: new feature
Type: refactor
Merged
1
updated
Jun 16, 2020
REFAC: extract code that creates mesh and dynamical objects into functions
!466
· created
Jun 02, 2020
by
Jianfeng Yan
Topic: Documentation
Topic: Examples/tests
Type: refactor
Closed
12
updated
Jun 20, 2020
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