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REFAC: ImplicitGeometryCCD now uses contact history, femur cut is stable

Andrew Wilson requested to merge andrew.wilson/iMSTK:ImplicitGeometryCCD into master
  • Fixes CCD for ImplicitGeometryCCD, but it is now slow. Cut is stable though.
  • Event System now uses strings and SIGNAL macro
  • Uncrustify now has a bat script you can run. It has problems with the SIGNAL macro though. We need to switch to Clang, after the release, for now, CodeFormatTest will always fail.
  • VRPN build flag, default off as it doesn't currently function in imstk.
  • Geometry enums removed, polymorphism used for names.
  • Added bone and blood colors
  • Scene has virtual functions now
  • SceneObjects have visualUpdate functions now, which are called before RenderDelegate updates and render
Edited by Andrew Wilson

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