REFAC: ImplicitGeometryCCD now uses contact history, femur cut is stable
- Fixes CCD for ImplicitGeometryCCD, but it is now slow. Cut is stable though.
- Event System now uses strings and SIGNAL macro
- Uncrustify now has a bat script you can run. It has problems with the SIGNAL macro though. We need to switch to Clang, after the release, for now, CodeFormatTest will always fail.
- VRPN build flag, default off as it doesn't currently function in imstk.
- Geometry enums removed, polymorphism used for names.
- Added bone and blood colors
- Scene has virtual functions now
- SceneObjects have visualUpdate functions now, which are called before RenderDelegate updates and render
Edited by Andrew Wilson