- Sep 10, 2015
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Ken Martin authored
Since a single mapper can use multiple shader programs it makes sense to keep track of uniforms used in the shader program itself as opposed to the mapper.
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- Sep 09, 2015
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Ken Martin authored
This topic fixes an issue where when surface with edges was on the shaders were rebuilding every time when they did not need to because the light complexity was shared between all the shaders. Also when draw edges was on scalar coloring was still happening wen it shoudl not have been.
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- Sep 08, 2015
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Ken Martin authored
Fix and issue with wide edges not showing up properly
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Dan Lipsa authored
This fixes: VTK_OPENGL_HAS_OSMESA on VTK_USE_X on caused link errors in Rendering/OpenGL as some of the cxx files contained code ifdef using VTK_OPENGL_HAS_OSMESA instead of VTK_USE_OSMESA In the past, one could link against both MESA and OSMESA and use OSMESA only for off-screen rendering. In recent versions of MESA this is not the case anymore.
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Ken Martin authored
If a 3rd party creates the window we were not finding a fbconfig. Also I believe we were leaking some X resources.
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- Sep 07, 2015
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Sankhesh Jhaveri authored
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- Sep 03, 2015
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Casey Goodlett authored
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Casey Goodlett authored
In some rare cases the action index may not be a index into getPointerId. To workaround this issue do the following 1) Change the semnatics of HandleMotionEvent to use the pointer id directly rather than looking up from index in C code. 2) Wrap the java code in a try/catch to catch invalid motion events.
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- Sep 02, 2015
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Ken Martin authored
Added an event that fires when the shader updsates so that programs can use it to update any uniforms they want to
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- Sep 01, 2015
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Ken Martin authored
Add methods to override the shader code templates.
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Ken Martin authored
Fix a minor compile issue
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David C. Lonie authored
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Ken Martin authored
Add a method so that users can modify the existing VTK shaders if desired. In the future will also need to add a method for users to set uniforms as well and maybe eventually map data arrays to attributes.
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Ken Martin authored
Fix a case where the polygon offset could be left on
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- Aug 31, 2015
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Ken Martin authored
Add PBO support into OpenGL ES 3 builds Fix a warning on ES 2
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Dan Lipsa authored
Use vtkOpenGL.cmake to decide to use (LINK_PRIVATE) OpenGL or Offscreen Mesa. OpenGL is now LINK_PRIVATE, so additional libraries and tests need to include OpenGL. Include the following in your CMakeLists.txt: include(vtkOpenGL) vtk_opengl_link(${module}) for every ${module} that uses OpenGL. This takes care of include directories and linking of proper libraries.
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- Aug 28, 2015
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Ben Boeckel authored
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T.J. Corona authored
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Aashish Chaudhary authored
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- Aug 27, 2015
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Aashish Chaudhary authored
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Aashish Chaudhary authored
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Aashish Chaudhary authored
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Ken Martin authored
Made vtkFrameBufferObject be built for ES 2 as ES 2 does support it. This required a few changes. Made a number of fixes to the Android/IOS super build process. Fixed the install prefix to be pushed down to the subbuilds. Made a number of top level setting cached in the sub builds because they are cached there already and need to be overriden in the superbuild. Otherwise top level changes did not propagate down.
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Ken Martin authored
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Aashish Chaudhary authored
Updated correct baseline
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Aashish Chaudhary authored
* Since now the API is generic * Will not require downcast * Also updated the var name to reflect API
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Aashish Chaudhary authored
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Aashish Chaudhary authored
We are generating unsigned char for both color and depth and should use the same for image data as well
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Aashish Chaudhary authored
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- Aug 26, 2015
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Ken Martin authored
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- Aug 25, 2015
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Ben Boeckel authored
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Ken Martin authored
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- Aug 24, 2015
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Sean McBride authored
Minimum SDK and deployment is now 10.6.
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Scott Wittenburg authored
When arrays had really large negative values, table lookup crashed. This commit also applies the default scale to the point sprite radius only after the lookup in the table has happened.
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Sankhesh Jhaveri authored
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Sankhesh Jhaveri authored
This allows the application to manage the memory allocation/deallocation and the mapper just copies data to it.
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Sankhesh Jhaveri authored
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Sankhesh Jhaveri authored
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Sankhesh Jhaveri authored
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Sankhesh Jhaveri authored
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