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  1. Sep 10, 2015
  2. Sep 09, 2015
    • Ken Martin's avatar
      Fixes related to surface with edges · 67c0a8a8
      Ken Martin authored
      This topic fixes an issue where when surface with edges was on
      the shaders were rebuilding every time when they did not need to
      because the light complexity was shared between all the shaders.
      
      Also when draw edges was on scalar coloring was still happening
      wen it shoudl not have been.
      67c0a8a8
  3. Sep 08, 2015
  4. Sep 07, 2015
  5. Sep 03, 2015
    • Casey Goodlett's avatar
      Remove logging statements · 394633f8
      Casey Goodlett authored
      394633f8
    • Casey Goodlett's avatar
      Workaround problematic motion events · c3e55b81
      Casey Goodlett authored
      In some rare cases the action index may not be a index into
      getPointerId.  To workaround this issue do the following
      
      1) Change the semnatics of HandleMotionEvent to use the pointer id
      directly rather than looking up from index in C code.
      
      2) Wrap the java code in a try/catch to catch invalid motion events.
      c3e55b81
  6. Sep 02, 2015
  7. Sep 01, 2015
  8. Aug 31, 2015
    • Ken Martin's avatar
      Add PBO support into ES 3 builds and fix a warning · d38c65ba
      Ken Martin authored
      Add PBO support into OpenGL ES 3 builds
      
      Fix a warning on ES 2
      d38c65ba
    • Dan Lipsa's avatar
      COMP: Add logic to selectively use OpenGL or OSMesa. · f09903e4
      Dan Lipsa authored
      Use vtkOpenGL.cmake to decide to use (LINK_PRIVATE) OpenGL or Offscreen Mesa.
      OpenGL is now LINK_PRIVATE, so additional libraries and tests need to include OpenGL.
      Include the following in your CMakeLists.txt:
      
      include(vtkOpenGL)
      vtk_opengl_link(${module})
      
      for every ${module} that uses OpenGL. This takes care of include directories and
      linking of proper libraries.
      f09903e4
  9. Aug 28, 2015
  10. Aug 27, 2015
  11. Aug 26, 2015
  12. Aug 25, 2015
  13. Aug 24, 2015
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