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- Downloads
Do not write depth value if we need to skip a fragment
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- Rendering/Volume/Testing/Cxx/TestGPURayCastRenderDepthToImage2.cxx 1 addition, 2 deletions.../Volume/Testing/Cxx/TestGPURayCastRenderDepthToImage2.cxx
- Rendering/Volume/Testing/Data/Baseline/TestGPURayCastRenderDepthToImage.png.md5 1 addition, 0 deletions...ng/Data/Baseline/TestGPURayCastRenderDepthToImage.png.md5
- Rendering/Volume/Testing/Data/Baseline/TestGPURayCastRenderDepthToImage2.png.md5 1 addition, 0 deletions...g/Data/Baseline/TestGPURayCastRenderDepthToImage2.png.md5
- Rendering/Volume/Testing/Data/Baseline/TestGPURayCastRenderDepthToTexture.png.md5 0 additions, 1 deletion.../Data/Baseline/TestGPURayCastRenderDepthToTexture.png.md5
- Rendering/VolumeOpenGL2/vtkVolumeShaderComposer.h 2 additions, 2 deletionsRendering/VolumeOpenGL2/vtkVolumeShaderComposer.h
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