a number of ios and driod fixes
Made vtkFrameBufferObject be built for ES 2 as ES 2 does support it. This required a few changes. Made a number of fixes to the Android/IOS super build process. Fixed the install prefix to be pushed down to the subbuilds. Made a number of top level setting cached in the sub builds because they are cached there already and need to be overriden in the superbuild. Otherwise top level changes did not propagate down.
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- CMake/vtkAndroid.cmake 28 additions, 2 deletionsCMake/vtkAndroid.cmake
- CMake/vtkiOS.cmake 8 additions, 2 deletionsCMake/vtkiOS.cmake
- Examples/Android/JavaVTK/CMakeLists.txt 1 addition, 4 deletionsExamples/Android/JavaVTK/CMakeLists.txt
- Examples/Android/NativeVTK/CMakeLists.txt 1 addition, 4 deletionsExamples/Android/NativeVTK/CMakeLists.txt
- Rendering/OpenGL2/CMakeLists.txt 1 addition, 2 deletionsRendering/OpenGL2/CMakeLists.txt
- Rendering/OpenGL2/vtkFrameBufferObject.cxx 41 additions, 8 deletionsRendering/OpenGL2/vtkFrameBufferObject.cxx
- Rendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx 0 additions, 1 deletionRendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx
- ThirdParty/glew/vtk_glew.h.in 4 additions, 0 deletionsThirdParty/glew/vtk_glew.h.in
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