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Add an ability for user code to modify the default VTK shaders
Add a method so that users can modify the existing VTK shaders if desired. In the future will also need to add a method for users to set uniforms as well and maybe eventually map data arrays to attributes.
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- Rendering/OpenGL2/Testing/Cxx/CMakeLists.txt 1 addition, 0 deletionsRendering/OpenGL2/Testing/Cxx/CMakeLists.txt
- Rendering/OpenGL2/Testing/Cxx/TestUserShader.cxx 124 additions, 0 deletionsRendering/OpenGL2/Testing/Cxx/TestUserShader.cxx
- Rendering/OpenGL2/Testing/Data/Baseline/TestUserShader.png.md5 1 addition, 0 deletions...ring/OpenGL2/Testing/Data/Baseline/TestUserShader.png.md5
- Rendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx 73 additions, 0 deletionsRendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx
- Rendering/OpenGL2/vtkOpenGLPolyDataMapper.h 49 additions, 3 deletionsRendering/OpenGL2/vtkOpenGLPolyDataMapper.h
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