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Commit 4c1514bb authored by Kenneth Moreland's avatar Kenneth Moreland
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Fix divide by zero in CanvasRayTracer

The divide by zero happened when mapping a surface to a depth buffer.
Some rays terminated at the origin, which is a singularity in the
project matrix.

This might be indicative of a larger problem. Rays really shouldn't
terminate before the near plane.
parent 83369ed9
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2 merge requests!2615Draft: DONTMERGE ME: TEST FOR 1.7.0-rc1 is our 9th official release of VTK-m.,!2527Turn on floating point exception trapping for GCC in tests
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