- Dec 08, 2015
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Tansel Halic authored
The renderdetail has been changed to accommodate these modifications. The wet shader shader code is a bit modified. Clean-up of the code is needed
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Tansel Halic authored
Needed for custom shader attribute declarations such as tangents.
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Tansel Halic authored
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- Dec 03, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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- Dec 02, 2015
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Ricardo Ortiz authored
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- Dec 01, 2015
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Sreekanth Arikatla authored
Camera scope tip bending works!
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Ricardo Ortiz authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Ricardo Ortiz authored
witht he VRPN interface.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Work on Integrate ToolCoupler with ObjectSimulartor to implement haptics rendering.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Also enable and test force feedback.
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Ricardo Ortiz authored
to couple devices and models. Add VRPN generic server device.
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Sean Radigan authored
SimMedTK is using VRPN compiling properly. Most of the VRPN stuff is compiling, but linking has some issues. Somehow VRPN is adding libs that doesn't exist to the VS project for linking. WIP Adds basic reading functionality from a networked phantom omni. Some misc changes happened in this commitsuch as some namespace changes and framework start up and shutdown flow. Added a vrpnPhantomController. Abstracted out renderCube a little because it gets used in other places. Fixed a few compiler warnings
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- Nov 04, 2015
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Ricardo Ortiz authored
Many other cmake improvements. Fix GLEW/GLU dependency mess. Set build configuration variables and pass down to to superbuild external projects. 1. Removing GLEW external project. Glew is now built with vtk, in order to use it just include the vtk use file and add the vtkglew library to the target link directive. 2. BUILD_SHARED_LIBS is now forced to be OFF for Windows MSVC builds. Build external shared libs in order to avoid linking issues in windows.
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- Oct 30, 2015
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Sean Radigan authored
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- Oct 27, 2015
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Sean Radigan authored
Also abstracted out some of the RTT code and put it in the example lib.
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- Oct 22, 2015
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Sean Radigan authored
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Sean Radigan authored
-Has some general fixes(wrong types and stuff). -Fixes the in-house openGL renderer. -Fixes Oculus support. -Moved around some stuff in the renderers. -Generalized RenderCube to be an example scene so all the other cube based examples can use common code.
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- Sep 17, 2015
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Ricardo Ortiz authored
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- Sep 07, 2015
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David Thompson authored
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- Sep 01, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
delegates. The way render delegates need a bit of work.
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Ricardo Ortiz authored
Automating the way renderers are loaded. Fix broken tests. The renderCube example is broken now. Submitting patch soon. Revert to build command in the Superbuild so that parallel build work again.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Clean up and add static scene delegate.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Add tests to IO. Move variables, types and implementation of utility methods to IOMeshDelagates base class. Commented out the VegaVoumetricMesh test until after I debug the meshIO.
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