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  1. Jan 22, 2016
  2. Jan 20, 2016
    • Ricardo Ortiz's avatar
      ENH: Integration of Assembler. · 9e97b77f
      Ricardo Ortiz authored
      Implement missing methods and logic.
      9e97b77f
    • Sreekanth Arikatla's avatar
      ENH: Cherry-picked from Ricardo's commit · d2f84191
      Sreekanth Arikatla authored
      Cherry-picked from Ricardo's edits to MeshMap related
      classes in addCollisionContext branch
      
      BUG: Fix compilation errors all over the place
      
      ENH: Adds code to find islands
      
      Adds code to find and list members of islands
      
      WIP: Adds code to do stage-2 assembly
      
      ENH: Change the mesh representation of scene objects
      
      Adds three mesh representations for discrete geometry
      for each scene object. Also adds mesh maps
      
      Conflicts:
      	Assembler/Assembler.h
      	Collision/MeshToMeshCollision.h
      	CollisionContext/CollisionContext.cpp
      	CollisionContext/CollisionContext.h
      	Core/AnalyticalGeometry.h
      	Core/SceneObject.cpp
      	Core/SceneObject.h
      	Mesh/MeshMap.cpp
      	Mesh/MeshMap.h
      	Mesh/MeshMapAffine.cpp
      	Mesh/MeshMapAffine.h
      	Mesh/MeshMapTetToSurface.h
      	SceneModels/UnitTests/VegaFEMDeformableSceneObjectSpec.cpp
      d2f84191
    • Ricardo Ortiz's avatar
      ENH: Clean and refactor the penalty method. · 14ce80ff
      Ricardo Ortiz authored
      Add an alias for a matrix map.
      Create a templated method in the MeshModel and IOMesh to automatically
      cast the underlying mesh.
      
      Create an interpolate() method in the VegaVolumetricMesh class to
      interpolate surface of the underlying volumetric mesh with an external
      surface mesh and clean up the interface.
      
      Create a computeGravity() method in the VegaVolumetricMesh class
      to compute gravity forces.
      
      Refactor getVelocity() method in DeformableSceneObject and add a
      variable to hold the gravity vector.
      
      Refactor SceneObject. Add SceneModelRenderDelegate render delegate to
      take care of renderign operations for this model. Create visual,
      physics and collision model variables.
      
      Remove render delegates from the StaticSceneObject, this is now handled
      by it base class.
      
      Add storage for the gravity force in VegaFEMDeformableSceneObject and
      initialized properly. Compute internal force by multiplying K*positions
      instead of calling the vega function.
      
      Refactor DefaultSimulator, VegaFEMModelSimulator. This class will be
      marked obsolete soon.
      14ce80ff
    • Ricardo Ortiz's avatar
      ENH: Replace the way local matrices are · 1c01c312
      Ricardo Ortiz authored
      initialized from Vega matrices. The ode rhs
      now considers damping only if the coefficients are
      positive, non zero. It also accumulates contact forces
      if any. The updateAttachedMesh in the VegaVolumetricMesh
      class now takes an Eigen vector to do the update.
      1c01c312
    • Ricardo Ortiz's avatar
      ENH: Fix compilation errors. · 467ea338
      Ricardo Ortiz authored
      467ea338
    • Ricardo Ortiz's avatar
      b97c0778
  3. Jan 11, 2016
  4. Dec 08, 2015
  5. Dec 03, 2015
  6. Dec 02, 2015
  7. Oct 22, 2015
    • Sean Radigan's avatar
      Messy commit. · d60a6120
      Sean Radigan authored
      -Has some general fixes(wrong types and stuff).
      -Fixes the in-house openGL renderer.
      -Fixes Oculus support.
      -Moved around some stuff in the renderers.
      -Generalized RenderCube to be an example scene so
      all the other cube based examples can use common code.
      d60a6120
  8. Sep 17, 2015
  9. Sep 01, 2015
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