- Jan 22, 2016
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Ricardo Ortiz authored
from SimMedTK to iMSTK. Modify the license notice in each file. Add LICENSE file.
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Ricardo Ortiz authored
from SimMedTK to iMSTK. Modify the license notice in each file. Add LICENSE file.
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Ricardo Ortiz authored
by examples and unit tests.
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- Jan 20, 2016
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Ricardo Ortiz authored
Implement missing methods and logic.
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Sreekanth Arikatla authored
Cherry-picked from Ricardo's edits to MeshMap related classes in addCollisionContext branch BUG: Fix compilation errors all over the place ENH: Adds code to find islands Adds code to find and list members of islands WIP: Adds code to do stage-2 assembly ENH: Change the mesh representation of scene objects Adds three mesh representations for discrete geometry for each scene object. Also adds mesh maps Conflicts: Assembler/Assembler.h Collision/MeshToMeshCollision.h CollisionContext/CollisionContext.cpp CollisionContext/CollisionContext.h Core/AnalyticalGeometry.h Core/SceneObject.cpp Core/SceneObject.h Mesh/MeshMap.cpp Mesh/MeshMap.h Mesh/MeshMapAffine.cpp Mesh/MeshMapAffine.h Mesh/MeshMapTetToSurface.h SceneModels/UnitTests/VegaFEMDeformableSceneObjectSpec.cpp
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Ricardo Ortiz authored
Add an alias for a matrix map. Create a templated method in the MeshModel and IOMesh to automatically cast the underlying mesh. Create an interpolate() method in the VegaVolumetricMesh class to interpolate surface of the underlying volumetric mesh with an external surface mesh and clean up the interface. Create a computeGravity() method in the VegaVolumetricMesh class to compute gravity forces. Refactor getVelocity() method in DeformableSceneObject and add a variable to hold the gravity vector. Refactor SceneObject. Add SceneModelRenderDelegate render delegate to take care of renderign operations for this model. Create visual, physics and collision model variables. Remove render delegates from the StaticSceneObject, this is now handled by it base class. Add storage for the gravity force in VegaFEMDeformableSceneObject and initialized properly. Compute internal force by multiplying K*positions instead of calling the vega function. Refactor DefaultSimulator, VegaFEMModelSimulator. This class will be marked obsolete soon.
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Ricardo Ortiz authored
initialized from Vega matrices. The ode rhs now considers damping only if the coefficients are positive, non zero. It also accumulates contact forces if any. The updateAttachedMesh in the VegaVolumetricMesh class now takes an Eigen vector to do the update.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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- Jan 11, 2016
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Alexis Girault authored
- Also replace GL/glew by vtk_glew in Core/RenderDetail - Remove empty first line in those
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- Dec 08, 2015
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Alexis Girault authored
- Remove RenderDetail::setTextureFilename() and co. - Remove MeshModel::addTexture() - Remove SurfaceMesh::assignTexture() and co. - Use RenderDetail::addTexture() Still need to assign texture in model?
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Alexis Girault authored
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Tansel Halic authored
The 3ds file loading and attachment of VAO for the tangents for 3DS file are working fine now.
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Tansel Halic authored
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Tansel Halic authored
The tangents transfer to the shaders need to be checked.
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- Dec 03, 2015
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Ricardo Ortiz authored
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- Dec 02, 2015
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Ricardo Ortiz authored
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- Oct 22, 2015
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Sean Radigan authored
-Has some general fixes(wrong types and stuff). -Fixes the in-house openGL renderer. -Fixes Oculus support. -Moved around some stuff in the renderers. -Generalized RenderCube to be an example scene so all the other cube based examples can use common code.
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- Sep 17, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
for surface meshes. This was causing crashes when trying to render. Clean the attachSurfaceMesh routines and add two more routines: readWeigths() and generateWeigths().
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Ricardo Ortiz authored
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- Sep 01, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
delegates. The way render delegates need a bit of work.
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Ricardo Ortiz authored
Automating the way renderers are loaded. Fix broken tests. The renderCube example is broken now. Submitting patch soon. Revert to build command in the Superbuild so that parallel build work again.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Clean up and add static scene delegate.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Documenting IO. Change name for IO delegates to match file name. Capture by value in the IO delegator so that it remembers about the delegate file name and IO pointer. Fixing examples so they use the new IOs and renderer.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Add tests to IO. Move variables, types and implementation of utility methods to IOMeshDelagates base class. Commented out the VegaVoumetricMesh test until after I debug the meshIO.
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Ricardo Ortiz authored
Add reset function to base mash in order to reset vertices to their original position. Strip const from read function in the IOMeshDelegate and childs. Move some utility functions to IOMeshDelegate.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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