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Created date
ENH: Material fixes
!547
· created
Mar 17, 2021
by
Andrew Wilson
Topic: Rendering
Type: bug
Merged
2
updated
Mar 27, 2021
DOC: Documentation formatting fix
!546
· created
Mar 16, 2021
by
Andrew Wilson
Topic: Documentation
Merged
updated
Mar 16, 2021
DOC: Release notes updated in docs, execution pipeline diagram updated
!545
· created
Mar 16, 2021
by
Andrew Wilson
Topic: Documentation
Merged
updated
Mar 16, 2021
Version update
!544
· created
Mar 15, 2021
by
Andrew Wilson
Merged
2
updated
Mar 15, 2021
DOC: Updated gifs
!543
· created
Mar 15, 2021
by
Andrew Wilson
Merged
updated
Mar 15, 2021
Update documentation
!542
· created
Mar 15, 2021
by
Sreekanth Arikatla
Merged
updated
Mar 15, 2021
Revise documentation
!541
· created
Mar 14, 2021
by
Sreekanth Arikatla
Priority: high
Merged
2
updated
Mar 15, 2021
REFAC: EventObject uses vector now, module sleep option, FemurObject,...
!540
· created
Mar 13, 2021
by
Andrew Wilson
Merged
2
updated
Mar 14, 2021
REFAC: ImplicitGeometryCCD now uses contact history, femur cut is stable
!539
· created
Mar 05, 2021
by
Andrew Wilson
Type: bug
Type: refactor
Merged
11
1
updated
Mar 11, 2021
REFAC: KeyPressEvent renamed to KeyEvent, TetrahedralMeshRenderDelegate...
!538
· created
Mar 04, 2021
by
Andrew Wilson
Type: bug
Type: refactor
Merged
4
updated
Mar 04, 2021
Additions and some DataArray fixes
!537
· created
Mar 03, 2021
by
Harald Scheirich
Merged
13
updated
Mar 11, 2021
BUG: Debug delegates now process events within loop
!536
· created
Mar 02, 2021
by
Andrew Wilson
Topic: Rendering
Type: bug
Merged
2
updated
Mar 02, 2021
REFAC: VisualObject removed, enum SceneObject types replaced with strings for later factories
!535
· created
Mar 01, 2021
by
Andrew Wilson
Type: clean up
Type: refactor
Merged
2
1
updated
Mar 01, 2021
WIP: ImplicitGeometryCCD now based off contact history to work for levelsets,...
!534
· created
Feb 21, 2021
by
Andrew Wilson
Closed
1
updated
Mar 04, 2021
Add the start and end events to the simulation manager
!533
· created
Feb 18, 2021
by
Harald Scheirich
Merged
2
updated
Feb 18, 2021
BUG: Viewers shouldn't be pausable by scene controller
!532
· created
Feb 03, 2021
by
Andrew Wilson
Type: bug
Merged
2
updated
Feb 03, 2021
BUG: Resolve a retain cycle in KeyboardSceneControl
!531
· created
Feb 02, 2021
by
Harald Scheirich
Merged
9
1
updated
Feb 03, 2021
Allow the mousescenecontrol to be turned on and off
!530
· created
Jan 28, 2021
by
Harald Scheirich
Merged
2
updated
Jan 28, 2021
ENH: RigidBodyController force smoothening, Lazy VisualModels for LevelSet-RigidInteractionExample
!529
· created
Jan 27, 2021
by
Andrew Wilson
Topic: Examples/tests
Topic: External devices
Topic: Geometry
Type: bug
Type: new feature
Merged
2
updated
Jan 27, 2021
ENH: IO Improvements
!528
· created
Jan 26, 2021
by
Andrew Wilson
Merged
2
updated
Jan 26, 2021
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