BUG: Fix attributes when they don't have the expected value
When loading sometimes the incoming attributes do not agree with what is expected by the meshes, this casts arrays that are selected to be attributes (e.g. normals) to the expected type. See also #305 (closed)
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Branch-at-master: 54198668
- Resolved by Harald Scheirich
added 2 commits
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Branch-at-master: d3785c5d
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d3785c5d...88ace383 - 5 commits from branch
iMSTK:master
- bf95c1f3 - Merge branch 'master' into feature/coerce-attributes
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d3785c5d...88ace383 - 5 commits from branch
@andrew.wilson run into an issue when checking the texture coords, the RigidBodyDynamics2 example breaks under this MR, the texture coords produced by
SurfaceMeshFlyingEdges
only have 1 component, we're processing output from VTK here. What's the fix ? just warn if the number of components is wrong ?added 1 commit
- 2e2c61cc - Warn instead of CHECK for invalid number of components
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Branch-at-master: 2e2c61cc
CC: @andrew.wilson
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Branch-at-master: 2e2c61cc
added 1 commit
- b7317d30 - Add /bigobj to MeshIO library and failing examples
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Branch-at-master: b7317d30
mentioned in commit 2ed1a1e5