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Created date
BUG: Textures can be swapped at runtime, normals can be modified at runtime
iMSTK!553
· created
Mar 30, 2021
by
Andrew Wilson
Topic: Rendering
Type: bug
Merged
2
updated
Apr 02, 2021
REFAC: Yellowish bone color, SDF fix
iMSTK!552
· created
Mar 27, 2021
by
Andrew Wilson
Type: clean up
Merged
2
updated
Mar 27, 2021
BUG: Performance improvements to PBD and Dense LSM
iMSTK!551
· created
Mar 27, 2021
by
Andrew Wilson
Type: bug
Type: efficiency
Merged
2
updated
Mar 27, 2021
WIP:Add a simple rendertest
iMSTK!550
· created
Mar 26, 2021
by
Harald Scheirich
Status: Work In Progress
Type: tests
Closed
9
updated
Jun 10, 2021
Enable screenshots to be named with a specific name
iMSTK!549
· created
Mar 23, 2021
by
Harald Scheirich
Merged
2
updated
Mar 23, 2021
Add getForce and getTorque to rigidobjectcontroller
iMSTK!548
· created
Mar 22, 2021
by
Harald Scheirich
Merged
2
updated
Mar 23, 2021
ENH: Material fixes
iMSTK!547
· created
Mar 17, 2021
by
Andrew Wilson
Topic: Rendering
Type: bug
Merged
2
updated
Mar 27, 2021
DOC: Documentation formatting fix
iMSTK!546
· created
Mar 16, 2021
by
Andrew Wilson
Topic: Documentation
Merged
updated
Mar 16, 2021
DOC: Release notes updated in docs, execution pipeline diagram updated
iMSTK!545
· created
Mar 16, 2021
by
Andrew Wilson
Topic: Documentation
Merged
updated
Mar 16, 2021
Version update
iMSTK!544
· created
Mar 15, 2021
by
Andrew Wilson
Merged
2
updated
Mar 15, 2021
DOC: Updated gifs
iMSTK!543
· created
Mar 15, 2021
by
Andrew Wilson
Merged
updated
Mar 15, 2021
Update documentation
iMSTK!542
· created
Mar 15, 2021
by
Sreekanth Arikatla
Merged
updated
Mar 15, 2021
Revise documentation
iMSTK!541
· created
Mar 14, 2021
by
Sreekanth Arikatla
Priority: high
Merged
2
updated
Mar 15, 2021
REFAC: EventObject uses vector now, module sleep option, FemurObject,...
iMSTK!540
· created
Mar 13, 2021
by
Andrew Wilson
Merged
2
updated
Mar 14, 2021
REFAC: ImplicitGeometryCCD now uses contact history, femur cut is stable
iMSTK!539
· created
Mar 05, 2021
by
Andrew Wilson
Type: bug
Type: refactor
Merged
11
1
updated
Mar 11, 2021
REFAC: KeyPressEvent renamed to KeyEvent, TetrahedralMeshRenderDelegate...
iMSTK!538
· created
Mar 04, 2021
by
Andrew Wilson
Type: bug
Type: refactor
Merged
4
updated
Mar 04, 2021
Additions and some DataArray fixes
iMSTK!537
· created
Mar 03, 2021
by
Harald Scheirich
Merged
13
updated
Mar 11, 2021
BUG: Debug delegates now process events within loop
iMSTK!536
· created
Mar 02, 2021
by
Andrew Wilson
Topic: Rendering
Type: bug
Merged
2
updated
Mar 02, 2021
REFAC: VisualObject removed, enum SceneObject types replaced with strings for later factories
iMSTK!535
· created
Mar 01, 2021
by
Andrew Wilson
Type: clean up
Type: refactor
Merged
2
1
updated
Mar 01, 2021
WIP: ImplicitGeometryCCD now based off contact history to work for levelsets,...
iMSTK!534
· created
Feb 21, 2021
by
Andrew Wilson
Closed
1
updated
Mar 04, 2021
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