- Aug 01, 2021
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Andrew Wilson authored
BUG: Fix issue in MeshToMeshBruteForce, handles extra edge case, bary moved and swapped with eigen vecs, comments added
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Andrew Wilson authored
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Andrew Wilson authored
BUG: Tuned PBDPickingExample to use SurfaceMeshToCapsule, switch to for instead of parallelFor for CD
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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Andrew Wilson authored
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- Jun 29, 2021
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Harald Scheirich authored
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- Jun 28, 2021
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Harald Scheirich authored
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Harald Scheirich authored
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- Jun 24, 2021
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Sreekanth Arikatla authored
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- Jun 23, 2021
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Sreekanth Arikatla authored
Remove name from the light class. It is now maintained exclusively in the scene class.
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
Removes isLightRegistered, hasSceneObject Adds removeLight
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Sreekanth Arikatla authored
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- Jun 22, 2021
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Harald Scheirich authored
additionally adds a way to add optional requirements
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- Jun 21, 2021
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
- move the implementation to the cpp - enforce const correctness - add more descriptive documentation for certain functions
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- Jun 20, 2021
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Sreekanth Arikatla authored
Refactor to add computBoundingBox to the entire scene Remove Renderer::updateConfig and do the update in the setConfig itself Remove unused include in the imstkKeyboardSceneControl
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- Jun 18, 2021
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Andrew Wilson authored
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- Jun 17, 2021
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Andrew Wilson authored
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Harald Scheirich authored
Did not touch imstkPbdModel as it's being worked on by andrew wilson
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- Jun 16, 2021
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Andrew Wilson authored
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