WebGPU Compute Occlusion Culling
- The WebGPU compute API now uses
ComputePass
as wellComputePipeline
. Chaining compute passes within a compute pipeline allows the sequential execution of compute shaders that depend on the results of previous ones. - Implementation of a hierarchical z-buffer occlusion culling algorithm using the WebGPU Compute API.
- closes #19376 (closed)
Edited by Tom Clabault