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WebGPU Compute Occlusion Culling

Tom Clabault requested to merge tom.clabault/vtk:OcclusionCulling into master
  • The WebGPU compute API now uses ComputePass as well ComputePipeline. Chaining compute passes within a compute pipeline allows the sequential execution of compute shaders that depend on the results of previous ones.
  • Implementation of a hierarchical z-buffer occlusion culling algorithm using the WebGPU Compute API.
  • closes #19376 (closed)
Edited by Tom Clabault

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