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Created with Raphaël 2.2.02Jun30May292726232019181716131110976432129Apr2726242322191815131211987654131Mar292825242322211716151098328Jan26252422201413121121Dec18131110983214Nov30Oct2928272219Sep1798752124Jul232221201918171514109873228Jun272625242321191817161513121185428May2625222118151413121175130Apr292827261724Mar191817161312WIP: Add SCCD and use in MeshToMeshCDBUG: Check VTK Renderer exists on resetCameraBUG: Fix Mesh constructorENH: Improve VTK sphere resolutionENH: Make collision test with two controllersBUG: skip contact handling if staticENH: Implement Penalty collision handling (rigid)ENH: Get rid of contactForces as a classBUG: correct plane to sphere collision directionBUG: Clear former collision data at each frameENH: Implement SphereToSphereCDBUG: Correct scaled radius in PlaneToSphereCDENH: Add collision in sceneManagerCOMP: update FindVRPN for MacOSxENH: Implement PlaneToSphereCDSTYLE: Change scope of Geometry/GeometryMap typeENH: integrate CollisionGraph in SceneWIP: Implement CollisionGraphENH: Separate SceneElement target from SceneSTYLE: Update default scene cam positionWIP: begin collision APICOMP: Correct errors in TimeIntegratorMerge branch 'dynamics-sprint' of https://gitlab.kitware.com/iMSTK/iMSTK into dynamics-sprintENH: Take elapsed time into account in loopdelayENH: Add apply forces API in controller and clientBUG: Correct controller invert flagsBUG: calibrate rotation in deviceclientENH: update camera view angle in rendererENH: Add OSVR HDK tracking supportENH: Adds time integrator classENH: Add id number in server::addDeviceENH: Init controllers offsets on simulation startSTYLE: Remove useless loop delays in exampleENH: Update example with object controllerBUG: fix object controller errorsENH: Implement VirtualCouplingObjectENH: Update render delegates actorsENH: Implement TrackingController as base classENH: Add structure for DeformableObject classENH: Implement base for CollidingObject
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