- Dec 18, 2015
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Sean Radigan authored
VRPNDeviceServer did not properly setting framework termination flags VRPNDeviceServer was also wrapping vrpn_Connection in a shared_ptr, this was causing a double delete because vrpn_ConnectionManager cleans up after connections made with vrpn_create_server_connection()
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- Dec 13, 2015
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Ricardo Ortiz authored
BUG: Enable solver module. Add namespace to matrices. Closes #61 See merge request !64
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Ricardo Ortiz authored
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- Dec 11, 2015
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Ricardo Ortiz authored
Add namespace to matrices. Closes #61
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- Dec 10, 2015
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Ricardo Ortiz authored
Solvers module This solvers module contains interfaces to solve linear and non-linear systems of equations. See merge request !62
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- Dec 09, 2015
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Sreekanth Arikatla authored
Add a flag to computer the residual for iterative methods changes to SOR and Gauss-Seidel methods
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Ricardo Ortiz authored
Conflicts: Solvers/BackwardSOR.h Solvers/ForwardGaussSeidel.cpp
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Sreekanth Arikatla authored
Adds base classes for solver module. Adds various iterative and direct solvers: Conjugate gradient, Gauss-Seidel Conflicts: Solvers/CMakeLists.txt Solvers/SolverBase.h
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- Dec 08, 2015
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Ricardo Ortiz authored
Vtk shaders Starting merge request for vtk shaders, pulled from ricardo branch, implemented mostly by tansel, rebased on master, with cleaning and corrections made by me. This is a Work in Progress. do not merge. We need to review this altogether with @ricardo-ortiz This deprecates an old texture handling, but we need to work on integrating the new implementation, for example if there are no shaders. Also maybe look into getting rid of the use of static objects. @tanselhalic could you maybe give a description of your work on the shaders and the textures? Also please wait until this is merged to contribute your new changes, so we can start from a clean base again. Thank you all. Let's get this merged! See merge request !61
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Ricardo Ortiz authored
All examples should follow the same conventions. Name of the application should match the directory name containing it.
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Alexis Girault authored
AVMNidus was used to test the shaders, but was not showcasing its main usage anymore. This commit divides the example by migrating the Shaders test into another example (Shaders) Also incorporated the data for this new example in MIDAS to download it during the build. Also fixed some shaders errors.
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Alexis Girault authored
Removing RenderDelegates, OpenGLRenderer, OpenGLViewer
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Alexis Girault authored
- need glew.h in Core/RenderDetail for GLint - need to link against Geometry in AVMNidus - remove duplicated library in Rendering
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Alexis Girault authored
- Remove RenderDetail::setTextureFilename() and co. - Remove MeshModel::addTexture() - Remove SurfaceMesh::assignTexture() and co. - Use RenderDetail::addTexture() Still need to assign texture in model?
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Alexis Girault authored
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Alexis Girault authored
This is to complete the use of renderFaces()
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Alexis Girault authored
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Tansel Halic authored
The 3ds file loading and attachment of VAO for the tangents for 3DS file are working fine now.
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Tansel Halic authored
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Tansel Halic authored
The renderdetail has been changed to accommodate these modifications. The wet shader shader code is a bit modified. Clean-up of the code is needed
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Tansel Halic authored
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Tansel Halic authored
The tangents transfer to the shaders need to be checked.
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Tansel Halic authored
Needed for custom shader attribute declarations such as tangents.
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Tansel Halic authored
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- Dec 03, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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52d4fb18 BUG: Update camera clipping range 3e6c9b11 COMP: Update CameraNavAppData SHA1 Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Ricardo Ortiz <ricardo.ortiz@kitware.com> Merge-request: !60
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Alexis Girault authored
The camera clipping range was not updated after its position was changed by the cameraController, resulting in cropped actors by the 'far' plane if the camera was pulled too far away from the models. This commit adresses issue #56
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Alexis Girault authored
The resource CameraNavAppData has been updated on midas3 to remove the unused block.vtk and correct the architecture of the directories. New SHA1 : 405ac1c0c2bb5a7ef5395887ae2b8fcc620493f5 This commit adresses issue #55
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- Dec 02, 2015
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09f7a038 Remove unused or incompatible components and files. Acked-by:
Kitware Robot <kwrobot@kitware.com> Acked-by:
Ricardo Ortiz <ricardo.ortiz@kitware.com> Merge-request: !59
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Ricardo Ortiz authored
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- Dec 01, 2015
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Ricardo Ortiz authored
Vrpn integration. Server and clients are interfaced. Force feedback is also enabled for Phantom device. See merge request !51
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Ricardo Ortiz authored
The reason why the libusb1 was not found by find_* was strangely because of the veriable name. Seem that find_* do not like numers in the name. Fix rebase conflicts.
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Alexis Girault authored
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Alexis Girault authored
Gives reference to sf::Image
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Alexis Girault authored
1) Define values to automate the creation of the blocks 2) Use a texture to display the targets 3) Create a 2D overlay using a 2d actor image instead of charts 4) Rename ScreenCaptureKeyPressEvent to ScreenCaptureInteractorStyle 5) Restructure scene creation and viewer initialisation
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Alexis Girault authored
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Alexis Girault authored
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