- Dec 01, 2015
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
TODO: Get it to render circle.
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
Camera scope tip bending works!
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Sreekanth Arikatla authored
Conflicts: CMake/SuperBuild/External_VRPN.cmake Devices/VRPNDeviceServer.cpp Examples/LaparoscopicCamera/main.cpp VTKRendering/VTKViewer.cpp
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Sreekanth Arikatla authored
Sets the appropriate view angle for the camera. Conflicts: Examples/LaparoscopicCamera/main.cpp VTKRendering/VTKViewer.cpp VirtualTools/LaparoscopicCameraCoupler.cpp
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Sean Radigan authored
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Ricardo Ortiz authored
Build VRPN static always.
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
The orientation is yet to be set.
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Sreekanth Arikatla authored
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Ricardo Ortiz authored
Add cmake logic so Assimp zlib can be found in release mode.
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Ricardo Ortiz authored
witht he VRPN interface.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Work on Integrate ToolCoupler with ObjectSimulartor to implement haptics rendering.
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Ricardo Ortiz authored
Also enable and test force feedback.
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Ricardo Ortiz authored
to couple devices and models. Add VRPN generic server device.
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Ricardo Ortiz authored
generalized a bit. For instance the controller module can be generalized to use any device and not just the phantom.
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Sean Radigan authored
Added comments and documentation. Still needs a force data interface.
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Sean Radigan authored
SimMedTK is using VRPN compiling properly. Most of the VRPN stuff is compiling, but linking has some issues. Somehow VRPN is adding libs that doesn't exist to the VS project for linking. WIP Adds basic reading functionality from a networked phantom omni. Some misc changes happened in this commitsuch as some namespace changes and framework start up and shutdown flow. Added a vrpnPhantomController. Abstracted out renderCube a little because it gets used in other places. Fixed a few compiler warnings
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- Nov 04, 2015
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Ricardo Ortiz authored
Many other cmake improvements. Fix GLEW/GLU dependency mess. Set build configuration variables and pass down to to superbuild external projects. 1. Removing GLEW external project. Glew is now built with vtk, in order to use it just include the vtk use file and add the vtkglew library to the target link directive. 2. BUILD_SHARED_LIBS is now forced to be OFF for Windows MSVC builds. Build external shared libs in order to avoid linking issues in windows.
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Ricardo Ortiz authored
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- Oct 29, 2015
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Ricardo Ortiz authored
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- Oct 28, 2015
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Ricardo Ortiz authored
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- Oct 27, 2015
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Sean Radigan authored
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Sean Radigan authored
Also abstracted out some of the RTT code and put it in the example lib.
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- Oct 22, 2015
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Sean Radigan authored
-Has some general fixes(wrong types and stuff). -Fixes the in-house openGL renderer. -Fixes Oculus support. -Moved around some stuff in the renderers. -Generalized RenderCube to be an example scene so all the other cube based examples can use common code.
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- Sep 19, 2015
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Ricardo Ortiz authored
from midas. Also, example applications are now installed in their respective binary directories.
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- Sep 17, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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- Sep 09, 2015
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Ricardo Ortiz authored
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- Sep 07, 2015
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David Thompson authored
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David Thompson authored
This adds the "dropbox" example to the **build directory** named `Examples/vegaFem/dropbox`. Running `vegaFem` on the `dropbox.config` file will simulate a cube being dropped onto a plane. This example is intended for debugging and testing purposes.
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