- Jun 23, 2015
-
-
David Thompson authored
Both Doxygen (ninja/make target `doc`) and Sphinx (ninja/make target `doc-userguide`) documentation are built. The Doxygen documentation is put in `documentation/reference/SimMedTK` while the Sphinx documentation is put in `documentation/user`. This should close issue #3. (Actually finishing writing the documentation should probably be several separate issues covering more specific parts of the documentation.)
-
- Jun 21, 2015
-
-
Sreekanth Arikatla authored
-
- Jun 19, 2015
-
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
removed the raw pointer. added the LoadList::load() functionality to the smVegaFemSceneObject class to avoid raw pointer
-
- Jun 18, 2015
-
-
Sreekanth Arikatla authored
-
Sean Radigan authored
Some fixes for compiling on windows and with Oculus. Oculus however does not work yet...not sure why.
-
Ricardo Ortiz authored
Auto-generates primary surface and mass matrix for vegaSceneObject Adds functionality to autogenerate .mass and .obj (primary surface mesh) at runtime if they are not specified in the .config file for vegaSceneObject See merge request !3
-
Sean Radigan authored
-
Ricardo Ortiz authored
Change VegaFEM and Glew dependencies to point to the gitlab repo. See merge request !1
-
Sean Radigan authored
Fully documented and functional. Removed global rotation functions because I felt they were unnecessary currently. Added concurrency for manipulating smCamera from multiple threads. Added PZR camera controller.
-
- Jun 17, 2015
-
-
Sreekanth Arikatla authored
-
- Jun 16, 2015
-
-
Sreekanth Arikatla authored
Adds functionality to autogenerate .mass and .obj (primary surface mesh) at runtime if they are not specified in the .config file for vegaSceneObject
-
Sreekanth Arikatla authored
Conflicts: include/smSimulators/smVegaFemSceneObject.h src/smContactHandling/smPenaltyContactHandling.cpp src/smSimulators/smVegaFemSceneObject.cpp Clears merge conflicts and errors thereafter!
-
- Jun 15, 2015
-
-
Ricardo Ortiz authored
-
Ricardo Ortiz authored
Fix path in main file.
-
- Jun 13, 2015
-
-
Sreekanth Arikatla authored
Removes wip functions. limits scope of enumerations. remove a preprocessor constant. removes explicit calls to default constructors.shared pointers passed by value
-
- Jun 12, 2015
-
-
Ricardo Ortiz authored
-
Sean Radigan authored
-
Sean Radigan authored
Basic code for rotations and translations with Eigen based camera, not sure if it completely works yet
-
Sreekanth Arikatla authored
-
- Jun 11, 2015
-
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
Conflicts: include/smCore/smSceneObject.h include/smSimulators/smVegaFemSceneObject.h src/smSimulators/smVegaFemSceneObject.cpp
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
Conflicts: examples/vegaFem/VegaFemExample.cpp include/smSimulators/smVegaFemSceneObject.h src/smSimulators/smVegaFemSceneObject.cpp Made data private and added some getters to the class smVegaFemSceneObject Conflicts: src/smContactHandling/UnitTests/PenaltyContactHandlingSpec.cpp src/smSimulators/smVegaFemSceneObject.cpp Minor additions
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
Adds a synchronisation after coll. detection. now Coll. detection and Contact handling seem to run in sequence. Works for now but things should be set right in smSimulator::run()
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
Conflicts: src/smSimulators/smVegaFemSceneObject.cpp
-
- Jun 08, 2015
-
-
Sean Radigan authored
Exports for smRenderingOculus and fixed oculus examples
-
Sean Radigan authored
Added exports for smRenderingOculus. Fixed the Oculus examples so they compile. Also found a stray GLUT reference and removed it.
-
Sreekanth Arikatla authored
Enable collision detection and contact handling in the driver code of vegaExample. Crashes! contacts seem to be shown without actual contact and keep increasing.
-
Sean Radigan authored
Added smGeometry to the exports list. Also linked smGeometry to smRendering.
-
Sean Radigan authored
-
- Jun 05, 2015
-
-
Sean Radigan authored
-
Sean Radigan authored
-