- Jan 22, 2016
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Ricardo Ortiz authored
from SimMedTK to iMSTK. Modify the license notice in each file. Add LICENSE file.
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Ricardo Ortiz authored
from SimMedTK to iMSTK. Modify the license notice in each file. Add LICENSE file.
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Ricardo Ortiz authored
by examples and unit tests.
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- Jan 20, 2016
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Ricardo Ortiz authored
Add an alias for a matrix map. Create a templated method in the MeshModel and IOMesh to automatically cast the underlying mesh. Create an interpolate() method in the VegaVolumetricMesh class to interpolate surface of the underlying volumetric mesh with an external surface mesh and clean up the interface. Create a computeGravity() method in the VegaVolumetricMesh class to compute gravity forces. Refactor getVelocity() method in DeformableSceneObject and add a variable to hold the gravity vector. Refactor SceneObject. Add SceneModelRenderDelegate render delegate to take care of renderign operations for this model. Create visual, physics and collision model variables. Remove render delegates from the StaticSceneObject, this is now handled by it base class. Add storage for the gravity force in VegaFEMDeformableSceneObject and initialized properly. Compute internal force by multiplying K*positions instead of calling the vega function. Refactor DefaultSimulator, VegaFEMModelSimulator. This class will be marked obsolete soon.
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- Dec 08, 2015
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Tansel Halic authored
The 3ds file loading and attachment of VAO for the tangents for 3DS file are working fine now.
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- Dec 02, 2015
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Ricardo Ortiz authored
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- Dec 01, 2015
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Ricardo Ortiz authored
Add cmake logic so Assimp zlib can be found in release mode.
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Ricardo Ortiz authored
Work on Integrate ToolCoupler with ObjectSimulartor to implement haptics rendering.
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- Nov 04, 2015
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Ricardo Ortiz authored
Many other cmake improvements. Fix GLEW/GLU dependency mess. Set build configuration variables and pass down to to superbuild external projects. 1. Removing GLEW external project. Glew is now built with vtk, in order to use it just include the vtk use file and add the vtkglew library to the target link directive. 2. BUILD_SHARED_LIBS is now forced to be OFF for Windows MSVC builds. Build external shared libs in order to avoid linking issues in windows.
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- Oct 30, 2015
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Sean Radigan authored
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- Sep 17, 2015
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Ricardo Ortiz authored
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- Sep 08, 2015
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Ricardo Ortiz authored
Close #37
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Ricardo Ortiz authored
Create helper function to read texture coordinates from the OBJ mesh. Issue #37
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- Sep 01, 2015
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
delegates. The way render delegates need a bit of work.
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Ricardo Ortiz authored
Automating the way renderers are loaded. Fix broken tests. The renderCube example is broken now. Submitting patch soon. Revert to build command in the Superbuild so that parallel build work again.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Documenting IO. Change name for IO delegates to match file name. Capture by value in the IO delegator so that it remembers about the delegate file name and IO pointer. Fixing examples so they use the new IOs and renderer.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Add tests to IO. Move variables, types and implementation of utility methods to IOMeshDelagates base class. Commented out the VegaVoumetricMesh test until after I debug the meshIO.
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Ricardo Ortiz authored
Add reset function to base mash in order to reset vertices to their original position. Strip const from read function in the IOMeshDelegate and childs. Move some utility functions to IOMeshDelegate.
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Ricardo Ortiz authored
corresponding simmedtk mesh structure.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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