- Aug 25, 2017
-
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
The kinematic state of the objects are reset to the initial state stored in 'm_initialState'
-
- Aug 24, 2017
-
-
Sreekanth Arikatla authored
Rename source code folder from 'Base' to 'Source' See merge request !216
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
- Aug 17, 2017
-
-
Sreekanth Arikatla authored
Minor clean/refactoring of core classes See merge request !215
-
Sreekanth Arikatla authored
1. Enables correct winding of the surface triangles of the surface mesh extracted from the tetrahedral mesh 2. Adds render material for the surface mesh 3. Change the default mesh that is loaded in the sandbox example
-
- Aug 12, 2017
-
-
Sreekanth Arikatla authored
Currently, if all the damping coefficients are zero, the initialization is stopped in between which is not intended. Modifications are made to continue initialization of the rest of the FE mode if all damping coefficients are zero.
-
Sreekanth Arikatla authored
The inverse mass vector which is used to enforce fixed constraints are reinitialized after properly set which can cause most of the nodes to be fixed (bug).
-
Sreekanth Arikatla authored
Enforces const correctness
-
Sreekanth Arikatla authored
1. Enforces const correctness 2. Adds move constructors
-
Sreekanth Arikatla authored
1. Enforces const correctness 2. Adds move constructors 3. Adds comments
-
Sreekanth Arikatla authored
1. Enforces const correctness 2. Adds move constructors
-
Sreekanth Arikatla authored
Adds option to start the simulation manager with the simulation either in RUNNING or PAUSED mode and the viewer in DEBUG or SIMULATION mode. Other changes: 1. enforce const correctness 2. add comments to the member functions 3. add overload function to retrieve scene manager by scene object 4. rename 'current' scene to 'active' scene
-
- Aug 08, 2017
-
-
Sreekanth Arikatla authored
STYLE: Clean examples in sandbox See merge request !210
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
BUG: Fixed compile error See merge request !211
-
Nicholas Milef authored
-
Sreekanth Arikatla authored
Normal seam improvement and color fixes See merge request !203
-
- Aug 07, 2017
-
-
Nicholas Milef authored
-
Sreekanth Arikatla authored
Adding configure time option to use pre-installed ODE See merge request !197
-
Hina Shah authored
-
Hina Shah authored
-
- Aug 03, 2017
-
-
Sreekanth Arikatla authored
Remove initialization in the application code See merge request !208
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
Streamline initialization of scene and its elements See merge request !204
-
Sreekanth Arikatla authored
1. Pass basic types by value 2. Add missing comments
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
- Aug 02, 2017
-
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
STYLE: Remove axis labels and make shaft as cylinders See merge request !205
-
Sreekanth Arikatla authored
-
- Aug 01, 2017
-
-
Sreekanth Arikatla authored
Add support for point set See merge request !202
-
- Jul 31, 2017
-
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
Mesh class is renamed to PointSet since the word 'mesh' implies that connectivity information is part of the class which is not the case
-
- Jul 26, 2017
-
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
Modify PBD class to allow a point set to be used for fluid simulations
-
Sreekanth Arikatla authored
Point set (Mesh) is now a full and renderable class. Scene objects can now be created that can utilize mesh class for both physics and rendering. A separate render delegate is created for Mesh class
-
- Jul 24, 2017
-
-
Sreekanth Arikatla authored
BUG: Fixes the bug with tetrahedral rendering of deformable body See merge request !201
-