ENH: Add reset functions to the scene object
The kinematic state of the objects are reset to the initial state stored in 'm_initialState'
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- Source/DynamicalModels/ObjectModels/imstkDynamicalModel.h 5 additions, 4 deletionsSource/DynamicalModels/ObjectModels/imstkDynamicalModel.h
- Source/DynamicalModels/ObjectStates/imstkPbdState.cpp 9 additions, 0 deletionsSource/DynamicalModels/ObjectStates/imstkPbdState.cpp
- Source/DynamicalModels/ObjectStates/imstkPbdState.h 5 additions, 0 deletionsSource/DynamicalModels/ObjectStates/imstkPbdState.h
- Source/SceneElements/Objects/imstkDynamicObject.h 9 additions, 0 deletionsSource/SceneElements/Objects/imstkDynamicObject.h
- Source/SceneElements/Objects/imstkPbdObject.cpp 8 additions, 0 deletionsSource/SceneElements/Objects/imstkPbdObject.cpp
- Source/SceneElements/Objects/imstkPbdObject.h 5 additions, 0 deletionsSource/SceneElements/Objects/imstkPbdObject.h
- Source/SceneElements/Objects/imstkRigidObject.h 8 additions, 1 deletionSource/SceneElements/Objects/imstkRigidObject.h
- Source/SceneElements/Objects/imstkSceneObject.h 5 additions, 0 deletionsSource/SceneElements/Objects/imstkSceneObject.h
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