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  1. Sep 01, 2015
    • Ricardo Ortiz's avatar
      Renderer with textures now works. · 7c87dea8
      Ricardo Ortiz authored
      Documenting IO. Change name for IO delegates to match file name.
      
      Capture by value in the IO delegator so that it remembers about the
      delegate file name and IO pointer.
      
      Fixing examples so they use the new IOs and renderer.
      7c87dea8
    • Ricardo Ortiz's avatar
      Fix broken examples and tests. · 7aaa14de
      Ricardo Ortiz authored
      Add tests to IO. Move variables, types and implementation
      of utility methods to IOMeshDelagates base class.
      
      Commented out the VegaVoumetricMesh test until after I debug the meshIO.
      7aaa14de
    • Ricardo Ortiz's avatar
      Add a 3ds reader delegate. · faea53f8
      Ricardo Ortiz authored
      Add reset function to base mash
      
      in order to reset vertices to their original position.
      Strip const from read function in the IOMeshDelegate and childs.
      Move some utility functions to IOMeshDelegate.
      faea53f8
    • Ricardo Ortiz's avatar
      Refactoring Mesh. · 217bd8d7
      Ricardo Ortiz authored
      217bd8d7
    • Ricardo Ortiz's avatar
    • Ricardo Ortiz's avatar
      Add the vtk mapped data array MeshNodalCordinates. · 0d45fe2f
      Ricardo Ortiz authored
      This data mapper allows you to map external data into the
      vtkDataArray.
      This in turn allows you to interface with vtk without
      repacking the simulatordata.
      
      Clean up and implement a pimpl VtkRenderer to hide
      redering implementation.
      
      Replace core::StdVector3d with std::vector<core::Vec3d>
      
      because eigen 3d vector array is aligned
      by default so no special allocator is needed. See core::StdVector3d
      for more details.
      0d45fe2f
  2. Jul 21, 2015
  3. Jul 20, 2015
  4. Jul 19, 2015
  5. Jul 18, 2015
  6. Jul 17, 2015
  7. Jul 15, 2015
  8. Jul 09, 2015
  9. Jun 13, 2015
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