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  1. Sep 17, 2017
  2. Aug 24, 2017
  3. Aug 12, 2017
  4. Aug 03, 2017
  5. Aug 02, 2017
  6. May 03, 2017
  7. Apr 05, 2017
  8. Mar 15, 2017
  9. Jan 05, 2017
  10. Dec 20, 2016
  11. Nov 10, 2016
    • Sreekanth Arikatla's avatar
      COMP: Make solve in solverBase class pure virtual · 8ed99e8b
      Sreekanth Arikatla authored
      1. Make solve in solverBase class pure virtual
      2. Rename DeformableObject to FEMDeformableObject and files accordingly
      3. Efficient way to do checks in FEMDeformableObject::initialize() and pbdObject::initialize()
      4. Add variable to address which map to apply for the visual geometry
      8ed99e8b
  12. Nov 01, 2016
    • Sreekanth Arikatla's avatar
      ENH: Adds self update to the scene objects · 0c7614cb
      Sreekanth Arikatla authored
      1. Adds self update to the scene objects. The objects now can update themselves instead of explicit way of updating in the sceneManager class.
      2. Clear warnings in PbdVolumeeConstraint, DeformableModel, PbdModel, NewtonMethod classes
      3. Clean the main() in the sandbox example
      0c7614cb
  13. Oct 30, 2016
    • Sreekanth Arikatla's avatar
      STYLE: Place all dynamicalModel related into separate folder · 83683fc8
      Sreekanth Arikatla authored
      Place all dynamicalModel related into separate folder.
      SceneElements now has just the tangable and intangable objects.
      83683fc8
    • Sreekanth Arikatla's avatar
      ENH: Refactor dynamical object classes · b646b28c
      Sreekanth Arikatla authored
      1. Dynamical object classes are templated with the problem state
         (Deformable bodies use vectorized state. Pbd objects use pbdState.)
      2. Pbd state is refactored to have only the current state
      3. Rename deformableBodyState to VectorizedState which can be used in
         future by all the finite element and vectorized formulations
      4. Remove unnecessary mappnig for the cloth example
      5. Adds queries to sceneobject for visible, collidable and physics
      6. Optional allocation of internal states for pbdState
      7. Removes the specialized calls in the sceneManager::runModule.
         This will be further cleaned.
      8. Correct ifdef in imstkNewmarkBeta.h
      b646b28c
  14. Oct 28, 2016
  15. Oct 27, 2016
  16. Jul 25, 2016
  17. Jul 15, 2016
  18. Jul 13, 2016
  19. Jul 12, 2016
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