- May 09, 2016
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Alexis Girault authored
Was not passed to external projects
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Alexis Girault authored
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- May 07, 2016
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Alexis Girault authored
The following warning on Linux and Windows triggers an error on Mac: ''' imstkTetrahedralMesh.cpp:151: error: non-constant-expression cannot be narrowed from type 'int' to 'value_type' (aka 'unsigned long') in initializer list [-Wc++11-narrowing] surfaceTri.push_back(triArray{ { a, b, c } }); ^ ^ ^ ''' Fixed by using size_t where needed.
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Alexis Girault authored
LibNiFalcon is an external project dependency on every system.
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Alexis Girault authored
On Mac and Linux, libusb1 would be found with other names.
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- May 06, 2016
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Alexis Girault authored
Needed for VRPN. Use fork made for cmake improvements and plan for a pull request: https://github.com/agirault/libnifalcon/tree/improve-cmake
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Alexis Girault authored
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Alexis Girault authored
Could not link against hidapi on windows (setupapi) Not sure about the need for libusb1 on windows. Comments added to FindVRPN to analyze what is happening.
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Alexis Girault authored
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Alexis Girault authored
1) Only output to CMAKE_XXX_OUTPUT_DIRECTORY without worrying about CMAKE_CONFIGURATION_TYPES 2) Use CMAKE_CFG_INTDIR to correctly set CMAKE_LIBRARY_PATH after the change 1) 3) Use mark_as_superbuild() to pass variables to external projects and innerbuild. (${PROJECT_NAME}_EP_ARGS) 4) Remove unecessary steps in eigen project (only includes, no lib) 5) Use standard imstkAddExternalProject for Uncrustify (not tested)
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Alexis Girault authored
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Alexis Girault authored
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- May 04, 2016
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Alexis Girault authored
Needed VTK for mesh reader
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Alexis Girault authored
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Alexis Girault authored
1) Get rid of type in deviceClient 2) Rename URL to IP in deviceClient 3) Add machine (name or ip) and port number as parameters in device server to be able to create external servers 4) Refactor VRPNDeviceServer::addDeviceClient into addDevice to use only a deviceName and a deviceType
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- May 03, 2016
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Alexis Girault authored
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Alexis Girault authored
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- May 02, 2016
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Alexis Girault authored
In release, the empty while loop were stuck. Making m_status volatile would fix the issue, but here we are dealing with a variable handled by multiple threads, so making it atomic makes the most sense.
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Alexis Girault authored
Geometry sprint See merge request !80
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Alexis Girault authored
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Alexis Girault authored
Was removed in 33a65d44. Now wraps extractSurfaceMesh.
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Sreekanth Arikatla authored
Removes lambda to inline the uniqueness check for performance.
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- May 01, 2016
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Sreekanth Arikatla authored
Modifies surface extraction algorithm to search for unique triangle faces instead of O(N^2) search over tetrahedra. It still takes longer in debug mode. TODO: Explore faster ways to do the extraction.
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Sreekanth Arikatla authored
Makes extract surface functionality as utility as utility instead of hardwiring to extract the attached surface mesh.
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Alexis Girault authored
A surfaceMesh will not be automatically extracted when reading a volumetricMesh due to the long time necessary for that process, which will be improved later on. (vtkDatasetSurfaceFilter is 100x faster) The user will have to call computeAttachedSurfaceMesh to extract the surface mesh from its volumetricMesh if he needs it.
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Alexis Girault authored
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- Apr 29, 2016
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Sreekanth Arikatla authored
The way its done the outer loop will not be traversed fully all the time. Fixes this bug in surface mesh extraction function.
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Alexis Girault authored
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Alexis Girault authored
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Alexis Girault authored
Also implemented MappedVertexArray to map out structure vertices to polydata points directly (no copy).
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- Apr 27, 2016
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Alexis Girault authored
1) Only update the renderWindow in setRenderingMode if the viewer is up and running 2) Do not set a renderMode when setting a new current scene if the viewer is not yet rendering.
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Alexis Girault authored
reads polydata and unstructured grid meshes
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Alexis Girault authored
1) Clean up print methods 2) Put initialize, print, clear, getVolume on top 3) Add missing overrides 4) Replace extractSurfaceMesh by computeAttachedSurfaceMesh 5) Define Mesh::print 6) Use Mesh::clear in subclasses
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- Apr 26, 2016
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Sreekanth Arikatla authored
Adds optimizer to the mesh. This algorithm rewires the node order and triangle connectivity to optimize for memory layout. Adds tests for the same. The algorithm starts with a random node and flood-fills in the triangular mesh space adds nodes and elements at every iteration. The iteration ends when the surface is "flooded". The algorithm assumes that the mesh is one topologically connected entity. TODO: Further optimization at each iteration. Extend to other mesh types.
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- Apr 24, 2016
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Sreekanth Arikatla authored
Adds a function to check if a geometry is a mesh. Adds printing to geometry class Stylistic changes in extract mesh class
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- Apr 23, 2016
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Sreekanth Arikatla authored
Fixes bugs and tests surface extraction. Fixes bugs and tests one to one nodal map.
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- Apr 22, 2016
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Sreekanth Arikatla authored
Adds comments to the classes and their functions in geometry module
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Sreekanth Arikatla authored
Adds surface mesh extraction from tetrahedral mesh TODO: code style check and test
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Sreekanth Arikatla authored
Adds one to one nodal map between two meshes. There are compute and set options for the map.
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- Apr 19, 2016
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Alexis Girault authored
1) readAsAbstractPolyData completed 2) readAsGenericFormatData still ongoing 3) implemented standard createSurfaceMesh in MeshReader
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