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Sreekanth Arikatla authoredSreekanth Arikatla authored
ObjectControllerDummyClient.cpp 2.68 KiB
/*=========================================================================
Library: iMSTK
Copyright (c) Kitware, Inc. & Center for Modeling, Simulation,
& Imaging in Medicine, Rensselaer Polytechnic Institute.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=========================================================================*/
#include "imstkSimulationManager.h"
#include "imstkCube.h"
#include "imstkDummyClient.h"
#include "imstkSceneObjectController.h"
using namespace imstk;
///
/// \brief This example demonstrates controlling the object
/// using external device. NOTE: Requires GeoMagic Touch device
///
int main()
{
// SDK and Scene
auto sdk = std::make_shared<SimulationManager>();
auto scene = sdk->createNewScene("ObjectControllerDummyClient");
// Device Client
auto client = std::make_shared<DummyClient>("DummyClient");
// Object
auto geom = std::make_shared<Cube>();
geom->setPosition(0, 1, 0);
geom->setWidth(2);
auto object = std::make_shared<CollidingObject>("VirtualObject");
object->setVisualGeometry(geom);
object->setCollidingGeometry(geom);
scene->addSceneObject(object);
auto trackCtrl = std::make_shared<DeviceTracker>(client);
trackCtrl->setTranslationScaling(0.1);
auto controller = std::make_shared<SceneObjectController>(object, trackCtrl);
scene->addObjectController(controller);
// Supply translation to dummy client frame
auto translateFunc =
[&client](Module* module)
{
Vec3d p = client->getPosition() + Vec3d(1.0e-4, 0, 0);
if (p.x() > 50.)
{
p = Vec3d(0, 0, 0);
}
client->setPosition(p);
};
sdk->getSceneManager(scene)->setPostUpdateCallback(translateFunc);
// Update Camera position
auto cam = scene->getCamera();
cam->setPosition(Vec3d(0, 0, 10));
cam->setFocalPoint(geom->getPosition());
// Light
auto light = std::make_shared<DirectionalLight>("light");
light->setFocalPoint(Vec3d(5, -8, -5));
light->setIntensity(1);
scene->addLight(light);
// Run
sdk->setActiveScene(scene);
sdk->startSimulation(SimulationStatus::RUNNING);
return 0;
}