/*========================================================================= Library: iMSTK Copyright (c) Kitware, Inc. & Center for Modeling, Simulation, & Imaging in Medicine, Rensselaer Polytechnic Institute. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ #include "imstkSimulationManager.h" #include "imstkCube.h" #include "imstkDummyClient.h" #include "imstkSceneObjectController.h" using namespace imstk; /// /// \brief This example demonstrates controlling the object /// using external device. NOTE: Requires GeoMagic Touch device /// int main() { // SDK and Scene auto sdk = std::make_shared(); auto scene = sdk->createNewScene("ObjectControllerDummyClient"); // Device Client auto client = std::make_shared("DummyClient"); // Object auto geom = std::make_shared(); geom->setPosition(0, 1, 0); geom->setWidth(2); auto object = std::make_shared("VirtualObject"); object->setVisualGeometry(geom); object->setCollidingGeometry(geom); scene->addSceneObject(object); auto trackCtrl = std::make_shared(client); trackCtrl->setTranslationScaling(0.1); auto controller = std::make_shared(object, trackCtrl); scene->addObjectController(controller); // Supply translation to dummy client frame auto translateFunc = [&client](Module* module) { Vec3d p = client->getPosition() + Vec3d(1.0e-4, 0, 0); if (p.x() > 50.) { p = Vec3d(0, 0, 0); } client->setPosition(p); }; sdk->getSceneManager(scene)->setPostUpdateCallback(translateFunc); // Update Camera position auto cam = scene->getCamera(); cam->setPosition(Vec3d(0, 0, 10)); cam->setFocalPoint(geom->getPosition()); // Light auto light = std::make_shared("light"); light->setFocalPoint(Vec3d(5, -8, -5)); light->setIntensity(1); scene->addLight(light); // Run sdk->setActiveScene(scene); sdk->startSimulation(SimulationStatus::RUNNING); return 0; }